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Thread: People Animations

  1. #1

    People Animations

    Hi Folks,

    I've been having a look at getting Troops/People to do animations.

    I found an ARMA guide (Armed-Assault_Editing-Guide_Deluxe_Edition_by_Mr-Murray_EN.7z) and had a look on the forums.

    I managed to get a guy to put his hands on his head using 'UNIT switchMove Animation' but cant get any others to work.

    Some say use 'playGesture' some say use 'playAction' which one is applicable to Take on helicopters?

    I seem to remember reading somewhere that there is a file with a list of animations installed, but cant find where I read it or the file. Anyone know if this file exists or if there is a list of animations applicable to Take on helicopters anywhere?

    Thanks.
    Graham.

  2. #2
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  3. #3
    Private First Class
    Join Date
    Apr 15 2012
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    Author of the Thread
    hon0,

    Given that one a go - does not work for TOH.

    Thanks for the idea though.

    Some of the 'readme' file has given me a clue as to what I can try. Ive been putting the code into the units init box. It says dont do this, it wont work, put it into a waypoint init.

    I'll give this a try later.

    Thanks.
    Graham.

  4. #4
    Private First Class
    Join Date
    Apr 15 2012
    Posts
    27
    Author of the Thread
    I've gone through a list of ARMA animations trying to find ones that will work with TOH and listed them below.

    I have got a soldier acting out picking up a wounded soldier and putting him over his sholder and I have a soldier acting being put on a sholder. How do you get them to work together. I can get them to work independantly but cant link them.
    I've tried all sorts of things to get the actions to come together.
    Does anyone know how to bring them together?

    List:-

    Roll around on back injured twitching and gasping = gezzer1 switchMove "Ainjppnemstpsnonwrfldnon"

    Kneeling over person, applying CPR = gezzer3 switchMove "AinvPknlMstpSnonWrflDr_medic0"

    Kneeling over person, perform consciousness check, tap cheek a few times, slap face = gezzer3 switchMove "AinvPknlMstpSnonWrflDr_medic3"

    Kneel over person, drop weapon (to begin work), lay both hands over body = gezzer3 switchMove "AinvPknlMstpSnonWrflDnon_medic"

    Kneeling over person, perform visual examination, stretching to right, checking both sides of body = AinvPknlMstpSnonWrflDr_medic4

    Go from kneeling over person back to standing upright = gezzer3 switchMove "AinvPknlMstpSnonWrflDnon_medicEnd"

    Puts hands on patient no moving = gezzer3 switchMove "AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon _medic"

    unit being grabbed = gezzer1 switchMove "Ainjppnemstpsnonwrfldb_grab"

    Grabbing unit standing = gezzer2 switchMove "AcinPknlMstpSrasWrflDnon"

    unit being put back on the ground again = gezzer1 switchMove "Ainjppnemstpsnonwrfldb_release"

    fixing animation (downwards) = gezzer3 switchMove "ActsPercSnonWnonDnon_carFixing2"

    Standing, points to right, waves, sits down on chair, idles, stands up and moves a bit, sits down in same chair = gezzer3 switchMove "shaftoe_c0briefing_uvodniRec"

    Standing talking = gezzer3 switchMove "shaftoe_c0briefing_otazky_loop1"

    Hands on head = gezzer3 switchMove "AmovPercMstpSsurWnonDnon"

  5. #5

  6. #6
    did you actually went through all the animation?

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