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Thread: I'm looking for Proponents and Opponents of the DAYZ mod.

  1. #81
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Quote Originally Posted by MavericK96
    Yeah, there was definitely a correlation there. It had been like a month or so since the last beta, and now we are back to getting new ones (with primarily-DayZ-helping fixes, if you pay attention, and even the devs have said as much in some of the beta threads) almost bi-weekly.
    Yep definitely some relationship between the two. What I wonder is: are we getting more betas because theres more money from DayZ allowing BIS to put more man hours in...
    Or are these betas coming in order to send a clear message to the DayZ folk that Arma is being supported on a regular basis, and so more and more DayZ players will be attracted to it.
    Or maybe its a mix of both.

  2. #82
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    I think it's because they were so busy working on ArmA III that they had little time for beta patches. Once DayZ brought in more money, they had the money to work more on ArmA II.
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  3. #83
    Quote Originally Posted by -Coulum- View Post
    Yep definitely some relationship between the two. What I wonder is: are we getting more betas because theres more money from DayZ allowing BIS to put more man hours in...
    Or are these betas coming in order to send a clear message to the DayZ folk that Arma is being supported on a regular basis, and so more and more DayZ players will be attracted to it.
    Or maybe its a mix of both.
    Well, in business it's ideal and efficient to kill two birds with one stone. If BIS is doing this, I applaud them. That's how you run a business. I've been in other game forums and fans are lucky there if they get a patch every 3-4 months. BIS is one of the few devs that do care for their fans if you compare them to other companies and that's partly due because of their small company status.
    Last edited by Lorca; Jun 19 2012 at 02:09.
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  4. #84
    Quote Originally Posted by Nicholas View Post
    I think it's because they were so busy working on ArmA III that they had little time for beta patches. Once DayZ brought in more money, they had the money to work more on ArmA II.
    Likewise, I just thought that it was the run up to E3.

  5. #85
    Proponent:

    I have been playing operation flashpoint ( mostly cti and coop ) for over roughly 8 years now. Started playing with a 32 mb video card and 700 mghz processor and am still playing it weekly today on my beast that I had to get for arma 2 and 3.
    I really adore the old days with the tournaments, mixed clan coop events etc. Needless to say when it started to die out, I started to look forward to more of that stuff when arma was announced.

    First of I found the new ArmA community somewhat appalling. It was a mix between new age gamers and realism fans. I thought myself to be a realism gamer but seeing how easy it is to kill with a little game know how or getting superior gear in arma and arma2, I can say I'm more of a hardcore gamer where it's hard to kill and harder to survive compared to hard to survive but easy to kill. Because hardcore business leads to communication and tactics, tension buildup, team building for clans and actual feeling to test that skill against other teams. With the all the old clans dead and faceless players I was surprised to see things like IC-ArmA(later known as charlie-foxtrot?) arise on occasion and happy to see old school player like madben ( aka benny ) to pickup his tools and make warfare somewhat playable with warfare be. However the community was either not communicating, reluctant to install mods, failing to do teamwork or so interested in realism that any form of interesting combat was gone, none these things were gonna last. The game was simply not exiting. Sometimes fun, a little nostalgic and realistic, yes, but not thrilling. After while I just disappeared more and more on the background like many of the other veterans, until I saw 5 dayz servers. Visited ya olde forum and saw a post on what it was by a clanmate who's name I couldn't even recognize.

    Things started to roll from then, my first death was a sniper shot after inspecting a dead body in the open field. I thought damn...I should have... That's the sensation that was missing. Even in warfare be whetever you move tactically or just rush it you are randomly gonna die by something that you couldn't have anticipated. And if you play coop you can just keep distance and shoot from afar. Now I had to take chances and knew when I was taking em just like back in the old days so suddenly there was something exiting again. Wasn't long before team speak starting pouring back with retired players, flashpoint legends and guys from others servers and games. This week I traveled to 3 other teamspeak servers and talked to different groups of people playing the same thing. Suddenly it feels like I am playing something alive and big, compared to the years of playing something small and dying . And even the new guys from other games are pushing themselves to communicate in order to get those beta patches and mods installed, not that I care that much where a player comes from, because you all feel like aliens to me and everyone is an alien to someone before you get to know em.

    I was about to give up hope for bis, not going to buy arma3 to waist my time playing a vague echo of the past glory and seeing another community die out already after first 6 months, so this came as a suprise to me.
    Even should the experience of "wow" end at certain point and dayz die out leaving behind a giant crater in the community, at least this more positive event could have been experienced.
    Last edited by DonMigel; Jun 19 2012 at 11:06.

  6. #86
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by DMarkwick View Post
    I think it's fairly obvious that DayZ is not merely a deathmatch game :) and it's unfair to dismiss it as such.

    Never mind, not my place here to change opinions in this thread
    I missed your post the first time, but yeah, I know it's not "merely a deathmatch game". My point was that a lot of people play it as such.

    I guess it is "different" in that there is some paranoia whenever you meet a new player, but really 90% of the time it seems like people will just try to shoot you rather than risk it.
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  7. #87
    I think that DayZ is good for Arma and BIS. The only real "con" is the influx of new players who do not understand Arma in general, but even that is of minimal concern, as they won't generally be involving themselves with the core game.

  8. #88

    I have no idea what is bothering you people.

    After reading through a couple of pages in this thread here is my opinion:

    I for one couldn't care less if DayZ players are ignoring/overshadowing Arma's milsim aspects. There is absolutely no point in being bothered by it. I take the DayZ community as a completely separated one as if OFP/Arma have never existed.

    Let them play what they want to play.

    If they don't want to discover Arma as a great millitary experience then it is the same thing as I have absolutely no interest in playing any zombie game and I believe that DayZ community couldn't care less about my needs and opinions too.

    Some of the Half-Life 2 owners got the game exclusively for the Gary's mod, so...

    In the end it means only pros for BIS and all of their customers.

    PS: And I don't think the public servers are much of a concern or a relevant argument when most of the milsim fanatics here play only on private servers.
    Last edited by Bouben; Jun 21 2012 at 10:29. Reason: PS, "costumers" :-)))

  9. #89
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by Bouben View Post
    After reading through a couple of pages in this thread here is my opinion:

    I for one couldn't care less if DayZ players are ignoring/overshadowing Arma's milsim aspects. There is absolutely no point in being bothered by it. I take the DayZ community as a completely separated one as if OFP/Arma have never existed.

    Let them play what they want to play.

    If they don't want to discover Arma as a great millitary experience then it is the same thing as I have absolutely no interest in playing any zombie game and I believe that DayZ community couldn't care less about my needs and opinions too.

    Some of the Half-Life 2 owners got the game exclusively for the Gary's mod, so...

    In the end it means only pros for BIS and all of their costumers.

    PS: And I don't think the public servers are much of a concern or a relevant argument when most of the milsim fanatics here play only on private servers.
    I think the primary concern (in my eyes, anyway) is that development may shift ever so slightly toward DayZ rather than maintaining pure focus on ArmA 2 OA/ArmA 3.

    Has that happened yet? No (though many beta patches have been somewhat tailored for DayZ, it benefits everyone with MP fixes). Will it happen? Probably not, but maybe. I tend to trust BIS so I'm not super worried about it, but I can see how some would be.

  10. #90
    Quote Originally Posted by MavericK96 View Post
    I think the primary concern (in my eyes, anyway) is that development may shift ever so slightly toward DayZ rather than maintaining pure focus on ArmA 2 OA/ArmA 3.

    Has that happened yet? No (though many beta patches have been somewhat tailored for DayZ, it benefits everyone with MP fixes). Will it happen? Probably not, but maybe. I tend to trust BIS so I'm not super worried about it, but I can see how some would be.
    I believe if DayZ is a good oportunity for BIS they will, with increased income, dedicate a separated dev team for it.

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