I was comparing it to the milsim use of arma.Originally Posted by Binkowski
Well I guess that depends on what you define freedom as. In a milsim mission you can't kneecap a teamate and leave him to bleed out - well technically you can but you would be kicked out of that community awful fast. In a milsim you don't sprint away and try to run and gun. In a milsim you must listen to your squad commander. etc etc Those sort of things limit true freedom is what I mean.Originally Posted by Binkowski
I really love the fact that it's become such a phenomenon amongst newbies. Nothing wrong with that.
As zombies go I myself prefer the hectic chaos of L4D series.
Could it be that the transfer to check also the main area of the game comes when they realize the mod is not about zombies but themselves?
This is a very exciting thing to follow.
Sounds like your milsim group is still working as if it was 1918 mate.
The ones I have rolled with value small unit leadership, everybodies opinion, shared squad command roles, and good cheer, even when on serious operations, or when playing a fuck about game for a laugh of a weekday.
ARMA 2 Addons - Russian Naval Infantry (MORPEH) - Chechen Rebels - Spetsnaz GRU - Krinkov Pack - Alfa Spetsnaz FSB
Ironfront Missions - Stagler's COOP + SP Mission Pack
Sorry for the double post, but case in point talking to a mate of mine on steam last night.
BigAl: ill play dayz not vanilla lol
Stagler: you and your day fucking z haha
Stagler: gotta mix it up lad
BigAl: is the reason i spent 24.99 on arma 2 lol
Stagler: cant play day z all the time
Stagler: arma is more than day z lad
With DayZ's current low teamwork, I'll pass it.