The whole article gives a somewhat different picture to that from your (mis-)quotes. Readers might, for example, like to consider Dean's response to Dslyecxi's (?) question "Do you feel like Santa Claus when you’re doing that?". I don't read that or anything else in the article to justify your assertion "they are already tailoring towards DayZ" - indeed the word "tailoring" does not appear at all. Where else did he say that, or did you just make that up to bolster a pretty shoddy argument?
All these beta patches they've been releasing have come about to help tailor to the MP portion of ArmA II, thanks to DayZ. I would say they are tailoring the game for DayZ. But, as I said, all the adjustments they've made thus far have benefited the whole community.
It's only the beginning.
There have been major changes that improve the core game functions that are not specifically aimed at DayZ, nor even at MP (though they will benefit both as much as they do SP mil-sim, because they are core changes).
And what on earth does "It's only the beginning" mean? The beginning of what?
All Bohemia is doing is removing some of the stumbling blocks that are in the way of Rocket developing his mod smoothly.
Other modders will benefit from these same fixes, the only real difference is that they are getting a higher priority then normal.
Give us some examples of where Bohemia has abandoned dealing with Arma issues in favor of DayZ and maybe you're argument that it's having a negative effect would hold more water
instead of being the typical sky is falling cries when new people join the community.
I never said it was bad, did I? No.
Maruk even stated himself that working on multiple projects in parallel is needed to sustain the company. I think DayZ would be a great project for them to invest time and money into.
I personally hope they pursue DayZ as a standalone game and that the development of both DayZ and ArmA can still benefit from each other. Like Take On Helicopters and ArmA.Unlike in the early years of the massive success of the original OFP, we rely on sales of new projects in order to sustain the company. Part of the reason is that the original game was made by a team of eight, whilst something of Arma 2's scale required a team nearly ten times bigger. So unless we focus on much smaller games there is no way we can sustain development unless we are able to work on multiple projects in parallel.
Last edited by Nicholas; Jun 24 2012 at 22:43.
Theres also the sh#$load of free advertising they are getting on Youtube and PC Gamer's almost daily articles about DayZ and Arma 3.
Even more money they can pour into development instead of pricey ads.
The success of DayZ might also work to remind the AAA developers that releasing modding tools is a good thing
for sales of the base game like it was for DOOM and Half-Life.
Maybe we'll see Bohemia manage a hostile takeover of EA in the future?