Yeah, that would make sense. Honestly it seems like the mod might just become a stand-alone game at some point down the road.
Yeah, that would make sense. Honestly it seems like the mod might just become a stand-alone game at some point down the road.
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
A2: US Marines v1.2 | Force Recon v1.2
I keep having people ask me if I'm going to 'port' my work from A2 to A3. I'm not going to 'port' anything. Will I be making new original work? Possibly.
While browsing through the BIS forums again, I guess I can add another pro to DayZ (maybe some may call this a con):
Laughing as I look through a closed thread about some cheater raging that he got banned by Battleye and then opens a new thread as the previous thread gets closed.
Phantom Mission Site
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Spoiler:
Pros:
It brings in a large amount of money for BIS, who can put that money into ArmA 3 or other future ventures.
It accelerates development of beta patches, apparently.
Cons:
It overshadows ArmA. Reputable gaming news sites report on Day Z and seem to completely ignore the base game. Although, this may not be a bad thing: It could keep the less than desirable sort away.
It brings a lot of teamkillers and griefers who don't understand that the way you behave in Day Z and the way you behave in ACE/ACRE or PR or even Vanilla scenarios is NOT the same. Acting like you would in Day Z is a non-Day Z server is just going to upset a lot of people, and I feel that the people coming from Day Z won't understand this without incidents occurring.
The server browser is FULL of the Day Z servers. It makes it far harder to find an actual game to join, although BIS could use this as an excuse to work on the server browser. Look at Team Fortress 2's browser, it has favourites, friends lists, etc. Very convenient.
Personally, I don't enjoy playing Day Z. It desyncs far too much, the loading screens take all day to get past and I've only ever been able to connect to a server with my friends once. Every other time I tried, at least one of us got a 'could not connect' error due to either lag or odd server mods.
I also think that it's just the next Minecraft. It's a fad (possibly a long one like Minecraft was) but it won't last forever. Players will eventually get bored and move onto the next big thing. We've just got to weather this storm and see if it brings us anything good.
Yeah it will be great if DayZ will be a standalone game.
For many reasons, from small like cleaning up server browser which is spammed by DayZ servers and DayZ question spam on ArmA3 presentations to DayZ actually bringing a worse kind of players to ArmA. Harsh but true.
I have nothing against DayZ, I like it very much myself but the separation into a new game will be great for both ArmA and DayZ.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
I wonder though, if Dayz were to be released as a standalone game and continue to outperform/sell basic arma would it not suck resources out of arma. I mean I highly doubt BI would take all the money they got from Dayz and invest it into arma. I would think that the more money a game makes, the more investment it will receive. A standalone DayZ would still benefit arma, but unless the 2 game were very interchangable (ie an improvement in one is easily ported over to the other) I think a mod version of Dayz would help arma far more in terms of development/advancement.
Hi,
in my opinion this mod can only be a positive thing for ArmAII future developements. It could provide a better system to manage situations like the medical ones and others related to other faces of the game (the top enhancement could involve a better interaction of the players with buildings and the possibility to use other kind of weapons like blades or clubs).
If BIS decides to make of DayZ mod a new product, I'd be willing to buy it. In this event maybe further developed features of the game could not be shared with ArmAII brand products, unless the DayZ feature will be offered as an ArmAII expansion such as Reinforcements for example.
Spoiler:
Are you sure it does to begin with?continue to outperform/sell basic arma
The thing is DayZ is not really hurting non-DayZ Arma gameplay.
Rather there seems to be a small increase in the amount of non-dayz players.
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Releasing it as a DLC is to me the smartest thing they could do. I don't see any point in releasing it as a new 'Iron Front: Liberation 1944' to put it that way.
I'm sure many of these DayZ newcomers will buy ArmA3 even when DayZ for ArmA3 is not out yet. Just make them get hooked to the basic game and the other mods first and release DayZ afterwards with a new island, weapons etc.
I made a ticket for the server list being flooded with DayZ servers, it annoys me as well:
https://dev-heaven.net/issues/34222
Vote it up if you like this idea.