Page 12 of 25 FirstFirst ... 2891011121314151622 ... LastLast
Results 111 to 120 of 241

  Click here to go to the first Developer post in this thread.  

Thread: I'm looking for Proponents and Opponents of the DAYZ mod.

  1. #111
    Quote Originally Posted by MavericK96 View Post

    2) Zombie animations/mechanics are fundamentally flawed due to the ArmA 2 engine. Zombies and players are expected to make quick snap movements and be able to quickly dispatch close-quarters zombie threats, but the ArmA 2 engine was never really built for that kind of thing, and thus you get clunky mechanics and difficulty in controlling/aiming at zombies due to the way they move. A lot of this could be solved if the zombies did not move so fast, which leads me to my next point...
    That's why Dayz is great. It will push Bohemia to fix the engine so it is more pvp/cqb friendly

  2. #112
    Quote Originally Posted by Nicholas View Post
    Ivan has said himself they are already tailoring towards DayZ. Of course this benefits everyone, but it's only the beginning. I love DayZ, but I love ArmA much more. Without ArmA, there would not have been DayZ. I hope Bohemia Interactive realizes that.


    I think that all the fixes we've been seeing and maybe even perhaps the Czech DLC are arriving because of DayZ. This is good, but as I said, it's still only the beginning.
    Um, a bit too selective emphasis in each of those quotes IMNSHO - because it is your emphasis, not Ivan's. To correct a glaring omission, for readers' benefit here is the link to the original article:

    http://www.pcgamer.com/2012/06/23/da...z-into-arma-3/

    The whole article gives a somewhat different picture to that from your (mis-)quotes. Readers might, for example, like to consider Dean's response to Dslyecxi's (?) question "Do you feel like Santa Claus when you’re doing that?". I don't read that or anything else in the article to justify your assertion "they are already tailoring towards DayZ" - indeed the word "tailoring" does not appear at all. Where else did he say that, or did you just make that up to bolster a pretty shoddy argument?

  3. #113
    Warrant Officer
    Join Date
    Jul 31 2008
    Location
    North America
    Posts
    2,567
    Quote Originally Posted by Orcinus View Post
    Um, a bit too selective emphasis in each of those quotes IMNSHO - because it is your emphasis, not Ivan's. To correct a glaring omission, for readers' benefit here is the link to the original article:

    http://www.pcgamer.com/2012/06/23/da...z-into-arma-3/

    The whole article gives a somewhat different picture to that from your (mis-)quotes. Readers might, for example, like to consider Dean's response to Dslyecxi's (?) question "Do you feel like Santa Claus when you’re doing that?". I don't read that or anything else in the article to justify your assertion "they are already tailoring towards DayZ" - indeed the word "tailoring" does not appear at all. Where else did he say that, or did you just make that up to bolster a pretty shoddy argument?
    I worded that wrong and I think you misunderstood. I didn't mean to say that Ivan specifically said they are tailoring to DayZ. But some of the stuff he says indicates that the recent fixes that we've been seeing are tailored towards DayZ.

    All these beta patches they've been releasing have come about to help tailor to the MP portion of ArmA II, thanks to DayZ. I would say they are tailoring the game for DayZ. But, as I said, all the adjustments they've made thus far have benefited the whole community.

    It's only the beginning.
    Last edited by Nicholas; Jun 24 2012 at 20:55.
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

  4. #114
    Quote Originally Posted by Nicholas View Post
    I worded that wrong and I think you misunderstood. I didn't mean to say that Ivan specifically said they are tailoring to DayZ. But some of the stuff he says indicates that the recent fixes that we've been seeing are tailored towards DayZ.

    All these beta patches they've been releasing have come about to help tailor to the MP portion of ArmA II, thanks to DayZ. I would say they are tailoring the game for DayZ. But, as I said, all the adjustments they've made thus far have benefited the whole community.

    It's only the beginning.
    "All these beta patches..." Again, a generalisation in terms of supporting a rickety argument.

    There have been major changes that improve the core game functions that are not specifically aimed at DayZ, nor even at MP (though they will benefit both as much as they do SP mil-sim, because they are core changes).

    And what on earth does "It's only the beginning" mean? The beginning of what?

  5. #115
    Warrant Officer
    Join Date
    Jul 31 2008
    Location
    North America
    Posts
    2,567
    Quote Originally Posted by Orcinus View Post
    And what on earth does "It's only the beginning" mean? The beginning of what?
    Beginning of DayZ. Beginning of the end of ArmA. Who knows. That's for you to decide.

  6. #116
    All Bohemia is doing is removing some of the stumbling blocks that are in the way of Rocket developing his mod smoothly.
    Other modders will benefit from these same fixes, the only real difference is that they are getting a higher priority then normal.

    Give us some examples of where Bohemia has abandoned dealing with Arma issues in favor of DayZ and maybe you're argument that it's having a negative effect would hold more water
    instead of being the typical sky is falling cries when new people join the community.

  7. #117
    Warrant Officer
    Join Date
    Jul 31 2008
    Location
    North America
    Posts
    2,567
    Quote Originally Posted by Orcinus View Post
    There have been major changes that improve the core game functions that are not specifically aimed at DayZ, nor even at MP (though they will benefit both as much as they do SP mil-sim, because they are core changes).
    Well, that's why I stated this: "But, as I said, all the adjustments they've made thus far have benefited the whole community." So far everything they've introduced has benefited the whole community. But I personally think that all these recent beta patches we've been seeing are tailored towards DayZ and Ivan somewhat confirmed my thoughts.


    I never said it was bad, did I? No.

  8. #118
    Quote Originally Posted by Nicholas View Post
    Beginning of DayZ. Beginning of the end of ArmA. Who knows. That's for you to decide.

    Everything is pointing towards a standalone product in the future. Rocket has even said it's what he'd like to see in the future.
    Bohemia is getting tons of extra money in sales so they can hire people to work on DayZ and Arma at the same time.

  9. #119
    Warrant Officer
    Join Date
    Jul 31 2008
    Location
    North America
    Posts
    2,567
    Quote Originally Posted by jblackrupert View Post
    Everything is pointing towards a standalone product in the future. Rocket has even said it's what he'd like to see in the future.
    Bohemia is getting tons of extra money in sales so they can hire people to work on DayZ and Arma at the same time.
    I'm aware of that. If DayZ was released as a standalone product, I can tell you now that I would pre-order it in a heartbeat. It is an awesome mod that I would love to see expanded on much more. I'm sure Bohemia Interactive can find a team to work on DayZ. They already have a dedicated team working on Carrier Command: Gaea Mission as far as I know.

    Maruk even stated himself that working on multiple projects in parallel is needed to sustain the company. I think DayZ would be a great project for them to invest time and money into.

    Unlike in the early years of the massive success of the original OFP, we rely on sales of new projects in order to sustain the company. Part of the reason is that the original game was made by a team of eight, whilst something of Arma 2's scale required a team nearly ten times bigger. So unless we focus on much smaller games there is no way we can sustain development unless we are able to work on multiple projects in parallel.
    I personally hope they pursue DayZ as a standalone game and that the development of both DayZ and ArmA can still benefit from each other. Like Take On Helicopters and ArmA.
    Last edited by Nicholas; Jun 24 2012 at 22:43.

  10. #120
    Theres also the sh#$load of free advertising they are getting on Youtube and PC Gamer's almost daily articles about DayZ and Arma 3.

    Even more money they can pour into development instead of pricey ads.


    The success of DayZ might also work to remind the AAA developers that releasing modding tools is a good thing
    for sales of the base game like it was for DOOM and Half-Life.

    Maybe we'll see Bohemia manage a hostile takeover of EA in the future?

Page 12 of 25 FirstFirst ... 2891011121314151622 ... LastLast

Similar Threads

  1. Artifacts showing up in DayZ mod
    By Debo in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 3
    Last Post: May 13 2012, 12:51
  2. Dayz mod lanning?
    By foxhaull in forum ARMA 2 & OA - QUESTIONS & ANSWERS
    Replies: 2
    Last Post: May 11 2012, 18:15

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •