
Originally Posted by
sevensixtytwo
I'm currently experiencing the "face bug" where the character model isn't assigned a random face, even after binarizing to ODOL. Normally, this wouldn't be hard to solve with crocktons of solutions and advice hanging around the forums but no matter what I do (whether it be tweaking the CfgModels to the named selections) it just won't run correctly. To add to the frustration, hidden selections do not work with these new models.
What I did first was edit the texture paths of the original ODOL .p3ds before saving it as MLOD using ODOL explorer. Then I loaded it up on O2, deleted a few objects from each LOD, and then save it as MLOD again. I then binarized it using BinarizeIT and wrote up a config.cpp for them based on their original config.
If anyone can tell me what I missed or has any suggestions, it would be much appreciated.
Cheers, big-ears.