0015758: Extend area where Detail Map+Surface Textures Blend together (at a specific level of best effect - 50%?)
0015297: Ability to dynamicaly set searchPath parameter values (via scripting or command menu)
0013229: Ability to individualize setBehaviour type commands to group members
0012669: BIS_fnc_spawnGroup creates AI with skill 1 by default
0012695: createUnit (array) creates AI with skill 1 by default
Does this JIP fix include fallen trees?
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This improved tone mapping sounds great! Are there any people willing to take before/after shots? I'm away from my ArmA computer for a few days.
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Yeah, I would like to see some before/after screens of tone mapping as well (none in the other thread either AFAIK...)
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Thanks for the eyeDirection and improved terrainintersect. I updated the example mission with eye direction check:
Thanks for the patch !
thank BIS for all the hard work improoving the game continously. I am encountering a problem on our server, that the synchronization of the damaged environment uses up a lot of ressources. (So far less than 10 players have been on the server)
Is it my fault for using the default server config from JMan @ KH? No offense to him, but do I need to trimm down the bandwith that each player has so connecting to the server doesn't kill the players performance? I know this is not the place to ask for server settings but we only have this problem since the new beta and that was my first guess for a workarround / fix.
Any help is very much appreciated! Thank you!