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Thread: ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)

  1. #11
    Quote Originally Posted by Sickboy View Post
    Maybe they moved the planet closer to the stars? :P
    Or maybe the Armaversum just got smaller.

    In any case, it's only a minor visual issue, but it would be nice to see it fixed. As an amateur astronomer, I prefer my stars as pinpoints in the sky, not discs.
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  2. #12

  3. #13
    Does this JIP fix include fallen trees?

  4.   Click here to go to the next Developer post in this thread.   #14

  5. #15
    Sergeant Major JuggernautOfWar's Avatar
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    This improved tone mapping sounds great! Are there any people willing to take before/after shots? I'm away from my ArmA computer for a few days.
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  6. #16
    Master Gunnery Sergeant MavericK96's Avatar
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    Yeah, I would like to see some before/after screens of tone mapping as well (none in the other thread either AFAIK...)
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  7. #17
    CWR² Developer SaOk's Avatar
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    Thanks for the eyeDirection and improved terrainintersect. I updated the example mission with eye direction check:
    http://forums.bistudio.com/showthrea...xample-Thread)

  8. #18

  9. #19
    [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
    Yeah! Finally - one of the worst bugs got the attention it deserved.
    Thanks a lot BIS!

    Cheers,
    D.

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  10. #20
    Hey everybody,

    thank BIS for all the hard work improoving the game continously. I am encountering a problem on our server, that the synchronization of the damaged environment uses up a lot of ressources. (So far less than 10 players have been on the server)

    Is it my fault for using the default server config from JMan @ KH? No offense to him, but do I need to trimm down the bandwith that each player has so connecting to the server doesn't kill the players performance? I know this is not the place to ask for server settings but we only have this problem since the new beta and that was my first guess for a workarround / fix.

    Any help is very much appreciated! Thank you!

    Regards

    AzE

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