Spoiler:
Does this JIP fix include fallen trees?
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This improved tone mapping sounds great! Are there any people willing to take before/after shots? I'm away from my ArmA computer for a few days.
Phenom II X4 955 45 nm OC 3.6 GHz
GeForce GTX 570 Classified
12 GB Dual-Channel DDR3
M4 Solid State Drive
Yeah, I would like to see some before/after screens of tone mapping as well (none in the other thread either AFAIK...)
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
Thanks for the eyeDirection and improved terrainintersect. I updated the example mission with eye direction check:
http://forums.bistudio.com/showthrea...xample-Thread)
666
Thanks for the patch !
Vote please:
http://dev-heaven.net/issues/23473
http://dev-heaven.net/issues/23028
http://dev-heaven.net/issues/23378
RELEASE ARMA 3 PLEASE !!
Yeah! Finally - one of the worst bugs got the attention it deserved.[93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
Thanks a lot BIS!
Cheers,
D.
Hey everybody,
thank BIS for all the hard work improoving the game continously. I am encountering a problem on our server, that the synchronization of the damaged environment uses up a lot of ressources. (So far less than 10 players have been on the server)
Is it my fault for using the default server config from JMan @ KH? No offense to him, but do I need to trimm down the bandwith that each player has so connecting to the server doesn't kill the players performance? I know this is not the place to ask for server settings but we only have this problem since the new beta and that was my first guess for a workarround / fix.
Any help is very much appreciated! Thank you!
Regards
AzE