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Thread: ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    Exclamation ARMA 2: OA beta build 93666 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev-heaven.net/issues/25659, https://dev-heaven.net/issues/23915, https://dev-heaven.net/issues/18492)
    [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev-heaven.net/issues/27895)
    [93654] Improved: Tone mapping
    [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
    [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
    [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
    [93622] New: Scripting function eyeDirection.
    +
    https://dev-heaven.net/issues/5080#change-136607
    SUMA: Lazy evaluation forms for both 'or' and 'and' using code as the right side argument are available in 93640.
    +
    Improved Image Tone Mapping:
    http://forums.bistudio.com/showthrea...-1-61-proposal
    +
    https://dev-heaven.net/issues/32572#note-4
    SUMA: 93648 changes terrainIntersect to ASL and adds ASLToATL and ATLToASL conversion functions.
    +
    93651 additional fix for Player-made map markers disappearing in MP under certain circumstances https://dev-heaven.net/issues/32160


    BE Support Status = ENABLED, Enjoy ! ...

  2. #2
    Lovely new functions!!!

    Please don't stop


    Spoiler:

  3. #3
    That's our BIS :-)
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  4. #4

  5.   Click here to go to the next Developer post in this thread.   #5
    BI Developer Dwarden's Avatar
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    Author of the Thread
    BE supported now

  6. #6
    Thanks BIS!
    ViperMaul
    Assistant Team Lead | Advanced Combat Environment
    ShackTac Community Member | www.dslyecxi.com

  7. #7
    Awesome!!!!!!
    Arma 3 and xAItment.

    1 Sentence. 1 Erection. 1 Jizz.

    Please vote for this:

    http://dev-heaven.net/issues/13606

  8. #8
    Sergeant Major JuggernautOfWar's Avatar
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    [93654] Improved: Tone mapping
    What does this do?
    Phenom II X4 955 45 nm OC 3.6 GHz
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  9. #9
    Awesome stuff!

    However the stars need to be toned down now. In a dark night sky, when zoomed in, some of them are really huge!
    Get Arma2 OA Beta Notifications via e-mail | RSS | Twitter

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  10. #10
    Quote Originally Posted by MadDogX View Post
    Awesome stuff!

    However the stars need to be toned down now. In a dark night sky, when zoomed in, some of them are really huge!
    Maybe they moved the planet closer to the stars? :P

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