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Your config is messed up bad.
Change CONFIG.CPP to
PHP Code:
class CfgPatches
{
class MYFASTBOAT
{
units[] = {FAB_Boat};
weapons[] = {};
requiredVersion = 0.10;
requiredAddons[] ={};
};
};
class CfgVehicles
{
class RHIB;
class FAB_Boat:RHIB
{
scope=2;
displayName=" FAB_Boat";
model="\FAB_Boat\FAB_Boat.p3d";
mapsize = 8;
namesound = "aircraft";
transportSoldier=2;
maxSpeed=300;
precision=10;
brakeDistance=20;
class Sounds
{
class Engine
{
sound[] = {"\FAB_Boat\sound\FAB_Boat_turbine",2.51189,1.0,900};
};
};
};
};
Make another file in the folder called MODEL.CFG
PHP Code:
class CfgSkeletons
{
class Ship;
class MYBOATBones: Ship
{
isDiscrete=1;
skeletonInherit = "";
skeletonBones[]=
{
"vrtule_1","",
"vrtule_2","",
"vrtule_3","",
"otocvez","",
"volant","",
"radar",""
};
};
};
class cfgModels
{
class Ship;
class NAME_OF_MY_P3D_FILE: Ship
{
skeletonName = "MYBOATBones";
sectionsInherit="";
sections[]=
{
"vrtule_1",
"vrtule_2",
"vrtule_3",
"otocvez",
"volant",
"radar"
};
class Animations
{
class DrivingWheel
{
type="rotation";
source="drivingWheel";
selection="volant";
sourceAddress="clamp";
begin="osaVolantZac";
end="osaVolantKon";
memory="1";
angle0=2;
angle1=-2;
};
class virtule_1
{
type="rotationZ";
source="rotor";
selection="vrtule_1";
axis="vrtule_1_axis";
sourceaddress="loop";
memory="1";
angle0=0.000000;
angle1=62.831852;
};
class vrtule_2
{
type="rotationZ";
source="rotor";
selection="vrtule_2";
axis="vrtule_2_axis";
sourceAddress="loop";
memory="1";
angle0=0.000000;
angle1=62.831852;
};
class rotor_3
{
type="rotationZ";
source="rotor";
selection="vrtule_3";
axis="vrtule_3_axis";
sourceAddress="loop";
memory="1";
angle0=0.000000;
angle1=62.831852;
};
}
};
};
Now you should be able to see the Animations in BULDOZER by clicking and rolling the middle mouse button.
BTW, it won't go 300kph .... the game engine won't let it.