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Thread: Editing .rmt files

  1. #1

    Question Editing .rmt files

    Dear OFP/Arma:CWA veterans,

    At first I want to thank to anyone who helped me multiple previous times.

    Question:
    Is it possible to open and edit animation.rtm files as a text file in a human readable form?

    I know I can open any .rtm file in notepad (for example) but in that case I can not understand what that bunch of symbols mean.
    Example:
    Spoiler:

    Please share your knowledge. I appreciate any answer.

    Take care, Icarus

  2. #2
    I don't like to be the bearer of bad tidings but.........

    Even if you could.What would you do?You'd still be looking at a sea of text.
    None of which is likely to make any sense to the majority of the people here.
    Probably lots of references to selections and rotational data.

    Trying to edit it to achieve anything would likely be a nightmare.Unfortunately
    no-one has the time or interest to write something more "interactive" than OFPanim.
    Preferably,for something like Blender.So we're stuck with what we have .


  3. #3
    Staff Sergeant Icarus's Avatar
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    Macser, I agree with you that creating new animations from a text file is impossible. I do not want to do that.
    I want to edit existing .rtm animations in their text form. For personal reasons


    Please if you know any program that would open .rtm file as a readable text tell me.
    If you know that is impossible, please also share information.

    Icarus
    Last edited by Icarus; Jun 11 2012 at 16:55.

  4. #4
    Macser, I agree with you that creating new animations from a text file is impossible.
    I understood what you were saying.I was also referring to editing an existing file.Rather than
    generating a new one.

    Please if you know any program that would open .rtm file as a readable text tell me.
    If you know that is impossible, please also share information.
    I don't know to be honest.But I imagine the resulting file would look very similar to a BVH(BioVisionHierarchy).
    A file type commonly used for motion capture.Not something I'd like to edit manually past the
    actual joint hierarchy in the header section.Here's an example:
    Spoiler:

    The numbers listed under the MOTION keyword are the motion data.
    And what I pasted is only a fraction of that data.

    Assuming it was possible to edit,without introducing errors,it would be a horrible process.

    I'm open to correction on anything I just posted.But I don't think I'm very far off track.

  5. #5
    Staff Sergeant Icarus's Avatar
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    Red face

    Quote Originally Posted by Macser View Post
    Assuming it was possible to edit,without introducing errors,it would be a horrible process.

    I'm open to correction on anything I just posted.But I don't think I'm very far off track.
    Hello I recently received a .rtm/.js convertin scirpt created by vektorboson.
    Link for script:
    http://pastebin.com/HHnR1jJm

    This script converts .rtm file to .js files (human readable from) and vice versa.
    As a proof I show an example:

    This is Sstanistat.rtm animation from vanila OFP/Arma:CWA converted to Sstanistat.js:
    Spoiler:


    If you pay attention you can see its potential.
    Now you can take any body part from any frame and copy it to any frame of any animation file.
    Or maybe more

    Take care, Icarus

    P.S. Not too horrible process at least for me

    Edit:

    I added download link for script. Save script as rtm-json_conversion_script.js, you can do that with Python Shell 3.x (e.g. Python 3.2 IDLE (Python GUI)).
    After you save this as rtm-json_conversion_script.js you drag and drop Animation.rtm file on this script and it produces Animation.js witch you can edit with any text editor. After editing you drag and drop this new Animation_new.js file on script and it creates a Animation_new.rtm file.
    Last edited by Icarus; Apr 19 2013 at 09:25. Reason: Added Link for script
    3D Ironsight mod (for handguns only) for Operation Flashpoint v1.96 / Arma: Cold War Assault
    http://forums.bistudio.com/showthrea...ndguns-only%29
    Download link >> http://wikisend.com/download/475134/...t hotfixed.zip Updated 2013-05-19.

  6. #6
    hi,

    Nice find Icarus.

    cya.

    Nikiller.
    [LOL] ofp/ArmA clan since 2004.
    No Respawns, No Crosshairs, No Muppets.
    Want a good ofp/ArmA2 coop? Visit the [LOL] clan homepage | ofp [LOL] addons pack | ArmA2 [LOL] addons pack

    WW4mod25 sound replacement mod v1.1 | Nikiller's scripts pack

  7. #7
    Quote Originally Posted by Icarus
    P.S. Not too horrible process at least for me
    Ok.

    Given your recent interest in Gmax,I wrongly assumed you wanted to do
    something a little more dynamic.

    I wasn't attempting to dampen your curiosity.

    I'd be as interested as anyone else to see what you come up with.

  8. #8
    Staff Sergeant Icarus's Avatar
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    @Nikiller: Thank you!
    I owe everything to vektorboson here...

    @Macser
    I am working on a little enhancement mod
    Last edited by Icarus; Jul 16 2012 at 16:15.

  9. #9
    Working in Parallel on another approach - good to see this data.
    Other info converted from rtm is unicode - machine language.

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