Quote Originally Posted by phaeden View Post
What was it?

  • reduced clutterGrid and clutterDist
  • increased the number of different "names" in the class "CfgSurfaceCharacters" (cfgSurfaces.hpp)
  • reworked the mask_lco.png


@PvPscene: You're saying, that I should inherit my own class from utes and set the values here? Something like this?

Code:
class CfgWorlds
{
  class CAWorld;
      class Utes: CAWorld
          class j198_ntc_2012:Utes
          
  {
      class Grid;
      clutterDist = 125;
      clutterGrid = 1.0;
      noDetailDist = 40;
.
.
.
Jens