- reduced clutterGrid and clutterDist
- increased the number of different "names" in the class "CfgSurfaceCharacters" (cfgSurfaces.hpp)
- reworked the mask_lco.png
@PvPscene: You're saying, that I should inherit my own class from utes and set the values here? Something like this?
JensCode:class CfgWorlds { class CAWorld; class Utes: CAWorld class j198_ntc_2012:Utes { class Grid; clutterDist = 125; clutterGrid = 1.0; noDetailDist = 40; . . .
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