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    Arma ]|[ Development Tools

    So I have been searching up an down on nearly every Arma ]|[ involved website. I have been looking to see what kind of tools will be released for community modification. What will the tools be, Oxygen "3", Visitor "4", or will there just be patches for the present tools? It would be nice when and if B.I. comes out with A3 that the new modelling program involves a render of the model within the program instead of running buldozer. I think this would greatly decrease the amount of frustration that is dealt with when creating a model. Many of times my buldozer has crashed causing frustration, but with a sort of render within the program (ex: zmodeler, 3dsmax, blender) these stressors could be eliminated. But back on topic, does anybody have any info what so ever about new B.I. Dev tools come Arma ]|[?

  2. #2
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    A little searching may have helped you, but I figured I would be nice and help you.

    Quote Originally Posted by Nicholas View Post
    Here is the interview video where Ivan talks about new tools being released. Skip to around 2:10 if you are impatient.

    Ivan Butcha: "We will be releasing new versions of tools."

    Although, I swear I remember him saying that it wouldn't be available right away. I guess I must have remembered wrong!
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

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    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Nicholas View Post
    A little searching may have helped you, but I figured I would be nice and help you.
    Being a smart ass for nothing here. New version can mean as much as bi tools 2.0 versus 2.5 - not much in terms of tools provided, but rather an updated bulldozer version (note that v2.5 of the tools was released about 1 year after OA release). But how would you know in the first place....

    @ramirez: a non-rt render would be useless. It would be ten times better to have a RT environment available just like we do today, but being able to switch to it way faster, and having it docked in one of the viewports (optional) - similar to UDK, CE3 SDK, Unity etc.
    No matter what, a proper set of plugs for industry standard software would be ten times better if you ask me. Especially since you can get adsk software for free nowadays for non-com projects, as well as blender...I have been buggin dwarden for those max and maya shaders since A2 was released without success.

    Spoiler:

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    Quote Originally Posted by PuFu View Post
    Being a smart ass for nothing here. New version can mean as much as bi tools 2.0 versus 2.5 - not much in terms of tools provided, but rather an updated bulldozer version (note that v2.5 of the tools was released about 1 year after OA release). But how would you know in the first place....
    I never said I knew anything, did I. Please post the quote where I said I knew about the tools. No one really knows anything about the tools. Although searching probably would have helped him find more information, I was going to be nice to take my personal time to search and post for him what little information I had found, that the new tools will be released. I wasn't being a smart-ass. But, now you are being the "ass".

    I'm not quite sure how stating "I suppose I'll be nice and help you" is being a smart ass.
    Last edited by Nicholas; Jun 10 2012 at 19:08.

  5. #5
    Quote Originally Posted by Nicholas View Post
    I never said I knew anything, did I. Please post the quote where I said I knew about the tools. No one really knows anything about the tools. Although searching probably would have helped him find more information, I was going to be nice to take my personal time to search and post for him what little information I had found, that the new tools will be released. I wasn't being a smart-ass. But, now you are being the "ass".

    I'm not quite sure how stating "I suppose I'll be nice and help you" is being a smart ass.
    You got called a smart ass by Captain Smart Ass himself. Nothing to write home about.

    As far as the tools are concerned, the earlier the better. Some example MLODs from the get-go would also be helpful.
    Last edited by MadDogX; Jun 11 2012 at 05:59.
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    Hi, new (better) tools would be almost useless or pointless without good refference MLOD models and textures libraries IMO. Let's C ya

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    Warrant Officer Slatts's Avatar
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    Quote Originally Posted by wipman View Post
    Hi, new (better) tools would be almost useless or pointless without good refference MLOD models and textures libraries IMO. Let's C ya
    So.....the only use for O2 is to edit Arma 2 MLODs and not to create new models?


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  8. #8
    Quote Originally Posted by Slatts View Post
    So.....the only use for O2 is to edit Arma 2 MLODs and not to create new models?
    it can be used to create models but takes 10x longer than purpose built modelling programs

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    Quote Originally Posted by Slatts View Post
    So.....the only use for O2 is to edit Arma 2 MLODs and not to create new models?
    I think wipman was meaning that (like with A2/OA) the process for getting fully functional, working models in game takes longer without samples/tutorials as reference.

    Personally I'm not going to be in any hurry for BIS to release tools when A3 is out. Actually would rather get a good amount of playing in before I get down to the modding. That said, I'm sure I'll see how easy it is to dump an OA addon into A3 right at the start.
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    Quote Originally Posted by STALKERGB View Post
    I think wipman was meaning that (like with A2/OA) the process for getting fully functional, working models in game takes longer without samples/tutorials as reference.
    Imagine there were some tutorials to make transition form A2 to A3 modding easier. What would You need to know? There is a plenty of devs around reading every post on the forum

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