CfgVehicles
Allows you to assign a texture to a hidden selection which will be visible once the simulation is started (instead of being hidden). The ordering matches that of the hiddenSelections[] array. (So, the first hidden selection will take the first texture listed in the hiddenSelectionsTexture[] array, and so on. HiddenSelections elements without a corresponding entry in the hiddenSelectionsTextures array will remain hidden.).
hiddenSelections[] = {"swap_bdu", "hide_teamcolor"};
hiddenSelectionsTextures[] = {__CurrentDir__\data\civ_suit_black_co};
In the example above, the hiddenSelectionsTextures applies the first listed texture to the first selection in the hiddenSelections array, i.e., the “swap_bdu” selection is textured with the “civ_suit_black_co.paa” texture. “hide_teamcolor” remains hidden since there is only one texture listed in hiddenSelectionsTextures.
Where this parameter is powerful is the ability to now add another person class with a different colored suit, using the same p3d model, e.g.,
hiddenSelectionsTextures[] = {__CurrentDir__\data\civ_suit_greystripes_co};