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Thread: Improved tone mapping for 1.61 proposal

  1. #11

  2. #12
    Wow...

    Today a bit earlier into the day, I was thinking about ArmA III and the improved lighting, and how bad the HDR is in Arma 2.
    I was thinking a bit on the subject on changing the HDR, and if there is a way.

    Now I come here and BAM, delivered.

    Not only are you guys good game devs, you're also wizards.

    EDIT: Well, after playing around with settings for a bit, I noticed the image is improved, but the terrible effect of the view going over bright if for example, looking at the ground, is still there.
    Last edited by Archosaurusrev; Jun 10 2012 at 20:24.
    United as one, divided by zero.

  3.   Click here to go to the next Developer post in this thread.   #13
    BI, CEO Maruk's Avatar
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    The terrible effect is not so easy to fix in OA really. The topic title says exactly what the goal is here.

    Maybe part of the problem is that in A2 there is one universal aperture control for day and night.

    Just as an experiment you can easily lock the aperture to

    setEyeAdaptMax 0.0002
    This way you probably get ground in a way you may like it more (but of course, in dark places or night you will not be able to see anything


    Filmic tone mapping is preset in the game to


    "Filmic" setToneMappingParams [0.22, 0.20, 0.10, 0.30, 0.01, 0.30, 7.0, 2.5]
    It is quite difficult to set filmic to be similar to what is in the game now but as it looks quite interesting some users may find it useful to give their missions or cut-scenes different color and feel.

    Quote Originally Posted by Archosaurusrev View Post
    Wow...

    Today a bit earlier into the day, I was thinking about ArmA III and the improved lighting, and how bad the HDR is in Arma 2.
    I was thinking a bit on the subject on changing the HDR, and if there is a way.

    Now I come here and BAM, delivered.

    Not only are you guys good game devs, you're also wizards.

    EDIT: Well, after playing around with settings for a bit, I noticed the image is improved, but the terrible effect of the view going over bright if for example, looking at the ground, is still there.
    Marek Spanel - CEO www.bistudio.com

  4. #14
    Is there any way to alter the brightness sensitivity for the HDR control?

    It needs to be less sensitive to bright areas around the edge of view. Only the central part of the image should be used to measure average brightness.

  5.   Click here to go to the next Developer post in this thread.   #15
    BI, CEO Maruk's Avatar
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    Quote Originally Posted by EDcase View Post
    Is there any way to alter the brightness sensitivity for the HDR control?

    It needs to be less sensitive to bright areas around the edge of view. Only the central part of the image should be used to measure average brightness.
    There is not simple way to do this and even if there is, it is certainly not part of improved tone mapping.

  6. #16
    ...Screenshots to see the difference?

  7. #17
    Quote Originally Posted by Turin Turambar View Post
    ...Screenshots to see the difference?
    check this album

    (i just used setToneMapping "...", and did not mess with other parameters)

  8.   Click here to go to the next Developer post in this thread.   #18

  9. #19
    Looking closely at them... if i had to choose gameplay wise i would opt for "Arma" setting

    On a more dramatic approach, between Reinhard and Filmic, i do still prefer Filmic, there are at least more detail in the shadows, the contrast is better dealt with at that level.

  10. #20
    WOW, i tried in zargabad and chernarus, that give a really interesting color change !

    More realistic, more contrasted, add more details to the surface. And the shadows look far better in/outdoor


    Really good job and hope to see it in a next release

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