Can anyone post high-res before-after screenshots?
I tried and the only difference I see is that the game is darker but not much else?
I used commands in the init.sqf
Can anyone post high-res before-after screenshots?
I tried and the only difference I see is that the game is darker but not much else?
I used commands in the init.sqf
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming
Wow...
Today a bit earlier into the day, I was thinking about ArmA III and the improved lighting, and how bad the HDR is in Arma 2.
I was thinking a bit on the subject on changing the HDR, and if there is a way.
Now I come here and BAM, delivered.
Not only are you guys good game devs, you're also wizards.
EDIT: Well, after playing around with settings for a bit, I noticed the image is improved, but the terrible effect of the view going over bright if for example, looking at the ground, is still there.
Last edited by Archosaurusrev; Jun 10 2012 at 20:24.
United as one, divided by zero.
The terrible effect is not so easy to fix in OA really. The topic title says exactly what the goal is here.
Maybe part of the problem is that in A2 there is one universal aperture control for day and night.
Just as an experiment you can easily lock the aperture to
This way you probably get ground in a way you may like it more (but of course, in dark places or night you will not be able to see anythingsetEyeAdaptMax 0.0002
Filmic tone mapping is preset in the game to
It is quite difficult to set filmic to be similar to what is in the game now but as it looks quite interesting some users may find it useful to give their missions or cut-scenes different color and feel."Filmic" setToneMappingParams [0.22, 0.20, 0.10, 0.30, 0.01, 0.30, 7.0, 2.5]
Marek Spanel - CEO www.bistudio.com
Is there any way to alter the brightness sensitivity for the HDR control?
It needs to be less sensitive to bright areas around the edge of view. Only the central part of the image should be used to measure average brightness.
...Screenshots to see the difference?
check this album
(i just used setToneMapping "...", and did not mess with other parameters)
Last edited by gammadust; Jun 11 2012 at 20:18.
Spoiler:
realism freaks start demanding "Filmic" now as default![]()
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Looking closely at them... if i had to choose gameplay wise i would opt for "Arma" setting
On a more dramatic approach, between Reinhard and Filmic, i do still prefer Filmic, there are at least more detail in the shadows, the contrast is better dealt with at that level.
WOW, i tried in zargabad and chernarus, that give a really interesting color change !
More realistic, more contrasted, add more details to the surface. And the shadows look far better in/outdoor
Really good job and hope to see it in a next release![]()