I would like to improve dynamic range of the image in OA 1.61 using new tone mapping method. It is possible to experiment with it in 93616 already.
The goal is not to dramatically change the game visual output or style but still get improved contrast with better use of available dynamic range.
I believe this is very close to the final values I hope to include in future game iterations as default:
This way resulting image histogram is better but overall it is very close to what it was before.setToneMapping "Reinhard"; "Reinhard" setToneMappingParams [0.9, -0.003]
Slightly related is proposed slight increase of sensitivity during low light conditions (night):
Again, it is not massive change but more fine tuning.setEyeAdaptMax 8
Few other commands you may be interested in:
Filmic tone mapping is quite impressive but imagery is very different to what is in Arma so far. Also, its characteristics are somehow limited for all purpose use, but may be quite nice for some specific usage (e.g. cut scenes).setEyeAdaptMin
setToneMapping "Arma";
setToneMapping "Filmic";
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