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Thread: Improved tone mapping for 1.61 proposal

  1.   Click here to go to the next Developer post in this thread.   #21
    Code:
    setToneMapping "Reinhard"; "Reinhard" setToneMappingParams [0.9, -0.00987];
    this is what i use on one test server, the other one runs "filmic"

    what it gives is darker sky in the period prior sunrise and period after sunset and lil darker overall

  2. #22
    So, this feature won´t affect old missions\campaigns as it needs to be set in the mission files or it will be something to choose in the menu (or .cfg....)?

  3. #23
    Quote Originally Posted by gammadust View Post
    Thanks for the examples Gammadust: It Looks like its altering the image gamma curve?
    Last edited by EDcase; Jun 12 2012 at 16:57.

  4. #24
    in a way you could say that, but the purpose behind is more ambitious...

    i am left wondering how exacly light sources and respective magnitudes are "corelated" (ie. arbitrary values - sun = 1.0, moon = 0.7 or sun - EV = 0.0, moon - EV = -2.0)

    is color temperature taken into account, etc...

  5. #25
    Hi!

    With this new update DayZ is suffering greatly from just being pitch black, no matter what brightness and gamma is set to. I don't know how widespread NVG's and town lighting is in vanilla Arma 2, but there's basically none of that artificial stuff going on in DayZ.
    Also the extreme contrast in light levels between looking away from and towards the setting sun is a bit unsettling.

    Is there any way to reconfigure this lighting for myself?

    Link to my thread with screenshots: http://dayzmod.com/forum/showthread.php?tid=10477

    To clarify: I don't mind the night being dark, but maybe someone who has been outside during a moonlit night should take a look at these lighting settings. Sorry for this crass comment, but I'm just confused and slightly emotional about this issue
    Last edited by Witherfield; Jun 12 2012 at 19:25.

  6. #26
    Now the game looks like this. After latest beta. And it's not even night in that pic. Something like 20.00.

  7. #27
    This is taken even earlier than that. 'Inconsistent' describes it pretty well: http://imgur.com/a/GtYzu

  8. #28
    love this change, but i agree it makes day time awesome but nighttime too dark even if the moon is out. chemsticks however make going much easier in the dark. probably a little adjusting needed for nights.

  9. #29
    Who gives a shit about some obscure alpha mod?
    Nighttime without goggles is unplayable now.
    We have (or I guess "had" is the correct term now) lots of missions that feature night ops without NVG gear - all of those were perfectly playable yesterday; not easy to spot everything but this was intended. Tested a few today and suddenly I cant see shit anymore at all. Are all such missions supposed to go straight into the trash-bin now?

    And if you added the pitch black night on purpose solely to counter this dayz gamma/brightness cheating or whatever and ruined "normal" nightops missions along the way then screw you. I hope your own zombies eat you. I mean really.

  10. #30
    Quote Originally Posted by Dwarden View Post
    realism freaks start demanding "Filmic" now as default
    I didn't realize in reality everything but sky was close to pitch black. At day. Just like in certain other game.

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