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Thread: Improved tone mapping for 1.61 proposal

  1.   Click here to go to the next Developer post in this thread.   #1
    BI, CEO Maruk's Avatar
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    Lightbulb Improved tone mapping for 1.61 proposal

    I would like to improve dynamic range of the image in OA 1.61 using new tone mapping method. It is possible to experiment with it in 93616 already.

    The goal is not to dramatically change the game visual output or style but still get improved contrast with better use of available dynamic range.

    I believe this is very close to the final values I hope to include in future game iterations as default:

    setToneMapping "Reinhard"; "Reinhard" setToneMappingParams [0.9, -0.003]
    This way resulting image histogram is better but overall it is very close to what it was before.

    Slightly related is proposed slight increase of sensitivity during low light conditions (night):

    setEyeAdaptMax 8
    Again, it is not massive change but more fine tuning.


    Few other commands you may be interested in:

    setEyeAdaptMin
    setToneMapping "Arma";
    setToneMapping "Filmic";
    Filmic tone mapping is quite impressive but imagery is very different to what is in Arma so far. Also, its characteristics are somehow limited for all purpose use, but may be quite nice for some specific usage (e.g. cut scenes).
    Marek Spanel - CEO www.bistudio.com

  2. #2
    Great, now here is the noob question... where do i put these commands?
    I usully dont hang around in the beta forum, i came here to see if anyone know how to activate the "injFX" when running beta, and then i saw this...
    Spoiler:

  3. #3
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    Open the editor, place down a game logic and put the "set..." commands into the init line. You also need to place a player character on the map.
    Have fun ...

  4. #4
    First Lieutenant PuFu's Avatar
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    hmmm...nice to see reinhard tone mapping in. As i am somewhat familiar with it and they way it should work, can you expand some more on the values? I have search the biki and i guess all this is fresh enough not be listed there.
    setToneMappingParams, what are the parameter values? I would expect them to be multiplier, burn and gamma if i am not mistaken. care to elaborate a bit on those parameters if possible?

    to conclude, newest addition are the following commands, that only work per mission basis, and you can't force them via game settings:
    setToneMapping - values Reinhard, Arma, Film (any other?)
    setToneMappingParams - what are the values for, and do the other tone mapping modes (arma and film) have parameters available?
    setEyeAdaptMax what are the possible values?
    setEyeAdaptMin

    Spoiler:

  5. #5
    First Sergeant
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    Quote Originally Posted by Maruk View Post
    Filmic tone mapping is quite impressive but imagery is very different to what is in Arma so far. Also, its characteristics are somehow limited for all purpose use, but may be quite nice for some specific usage (e.g. cut scenes).
    I tried it in game, looks great!

  6. #6
    f*cking finally! It's been said so many times, about tonemaping gets overbright if looking at the ground etc. BIS you are awesome!
    >>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!

    Arma 2: Chernarus LIFE

    CD - Medieval; Digital - Future!

  7. #7
    Gunnery Sergeant
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    Is this the same "light treatment" we actually see in Arma3 videos? Overall lightning looks so much natural whether it be day or night time... and is a great improvement IMO



  8. #8
    was default tonemap improved? Joined warfare server today, game looked a bit nicer after patching.

  9. #9
    Will it help to fix this bug?
    https://dev-heaven.net/issues/30017

    Any improvement to the small but annoying light problems will be very welcome.
    Vote for these Bugs
    Spoiler:

    PC Spec:
    Spoiler:

  10. #10
    Quote Originally Posted by -=seany=- View Post
    Will it help to fix this bug?
    https://dev-heaven.net/issues/30017

    Any improvement to the small but annoying light problems will be very welcome.
    it's not only zargabad, happens on all maps. Even when cloudy weather, it still gets over bright if u look at the ground.

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