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Thread: Multiple Session Gamemode

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  1. #1

    Lightbulb Multiple Session Gamemode

    I have been testing & developing a character saving system for CWA/OFP in the past few weeks. I have a working base for a multi-session mission with character saving which only needs to be ran server-side. However, I've hit a block and I have no further plans for the development of this project for the lack of an idea what to use the system for.

    Example video #1
    Spoiler:

    I am asking you, fellow members of the CWA/OFP-community, for multi-session mission ideas. What would you like to see to be done with a character saving system? Hopefully this project will bring the community of this great game closer together.

    I am looking forward to hearing your valuable ideas!

    E: Check out Multiplayer: Absolute Zero!
    Last edited by qbt; Jun 13 2012 at 00:37. Reason: Added link to AZ-thread.

  2. #2
    hi,

    Quote Originally Posted by qbt View Post
    I have been testing & developing a character saving system for CWA/OFP in the past few weeks. I have a working base for a multi-session mission with character saving which only needs to be ran server-side. However, I've hit a block and I have no further plans for the development of this project for the lack of an idea what to use the system for.

    I am asking you, fellow members of the CWA/OFP-community, for multi-session mission ideas. What would you like to see to be done with a character saving system? Hopefully this project will bring the community of this great game closer together.

    I am looking forward to hearing your valuable ideas!
    Sounds great!

    I 'm not sure if I fully understand your saving system but what about a kind of dayZ mod for ofp?

    cya.

    Nikiller.
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  3. #3
    Quote Originally Posted by Nikiller View Post
    I 'm not sure if I fully understand your saving system but what about a kind of dayZ mod for ofp?
    DayZ features character saving, but this is not DayZ for OFP. Data saved for each character contains information such as the position, weapons and health of the character. This data is loaded and applied to the character when the owner of the character joins the game and saved intermittently during gameplay. This system can be used for any kind of multi-session mission scenario.
    Last edited by qbt; Jun 8 2012 at 22:56. Reason: Added the missing part from the text.

  4. #4
    I'd say you can't do anything until I release Fwatch v1.11.



    Edit:

    Ok, seriously now. Principles are the same but in the new one there are a couple of things server wise:

    • presence check is fixed and works with with dedicated
    • four mem commands work with dedicated (allowing to get a bit of info about the mission)
    • file vars can have '=' in their name (which is rather important when var name is the player name)
    Last edited by Faguss; Aug 6 2012 at 11:22.
    -------------

  5. #5
    Quote Originally Posted by Faguss View Post
    I'd say you can't do anything until I release Fwatch v1.11.
    Spoiler:

    I already have. However, I would like to see a method of saving/loading arrays from a variable in a file in the next version of Fwatch.

  6. #6

    Thumbs up

    Clear up for me something. This system works by means of FWATCH only? And she exactly works on network? If yes, that this was sound.

    I do not know, help this deal or no, but if in network mission in ACWA to the trigger with помошью of the command SAVEGAME then in file USERS\Username\Saved\Mpmission\MissionName\ remain the file with conservation. Truth I do not know as he can be useful
    Last edited by Dimonbel; Jun 9 2012 at 14:00.

  7. #7
    Can I somehow help? And in general needs help?

  8. #8
    Quote Originally Posted by Dimonbel View Post
    Can I somehow help? And in general needs help?
    In the first post I wrote how you can help: you can help by giving me ideas what kind of a mission to use this system for.

  9. #9
    You themselves wrote that system can work in any mission. Or she must be builtin in mission?
    А about ideas, why anew think up the bicycle, adapt something like DAYZ in OFP\ACWA. Think many with this agree
    Last edited by Dimonbel; Jun 9 2012 at 18:44.

  10. #10
    Quote Originally Posted by Dimonbel View Post
    You themselves wrote that system can work in any mission. Or she must be builtin in mission?
    А about ideas, why anew think up the bicycle, adapt something like DAYZ in OFP\ACWA. Think many with this agree
    The system must be implemented in the mission, of course. There is no reason to reinvent the wheel, I will not port DayZ for CWA/OFP.

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