View Poll Results: Do you think Vehicle Interiors should be implemented for All Vehicles in Arma 3?

Voters
13. This poll is closed
  • Yes, I would like this

    11 84.62%
  • No, It's not Necessary

    2 15.38%
  • Maybe/Other (Explain in Comments)

    0 0%
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Thread: Vehicle Quality

  1. #71
    Sergeant Major Defunkt's Avatar
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    Shame. It would be good if they made it so.

  2. #72
    I am not against beautiful interiors,but they need to functional not just for the graphic part !

  3. #73
    Having the ability to see two different directions at once is quite a feature in and of itself, rather than a box hole can use to look around.

    If my cupola is facing 12 then right now I would be able to see my 2 and 4 with a slight blinder on 3.

    In a way this would provide a whole new gameplay element that distinguishes between tanks. IE if you have less periscopes the less situational awareness, the less ballsy you'll probably be when you figure out that nobody can see BEHIND the tank unless the turret is rotated in some way or someone up top unbuttons.

    It also adds another teamplay element if the tank doesn't have a 6 o clock periscope since you'll need someone to watch your flank. All of this plus the fact that you wouldn't have the same visibility that you would on foot adds a whole new layer of challenge to the vehicle for driver and commander. Also a three way or fully rotateble turret wouldn't be the answer since not all driver ports have three periscopes and not all commander cupola's can rotate. Merkava for example has five periscopes but the cupola doesn't rotate.

    Honestly if you're willing to go far enough, an interior can be make even more immersive by remove all HUD elements and relaying the information through the tanks interior. For example, on the gunners fire control panel you have two lights to indicate SABOT and HEAT. The lights go from on and off pending which round is loaded, and both off when ammunition is spent. Damage effects can be handled with other warning lights, hydraulics and so on, and a sound effect of the loader calling when the next round is ready to fire gives the ready indication but also makes the crew feel more lively.

    When it comes down to the brass tacks, you can increase both immersion and functionality in one bundle.
    Last edited by NodUnit; Jun 30 2012 at 21:31.

  4. #74
    Master Gunnery Sergeant b00ce's Avatar
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    That would be pretty awesome, I have to say. What we have now (With the Bradley/AAV) is awesome, but that would be stellar.

  5. #75
    Quote Originally Posted by PuFu View Post
    i love when one hopes for others to do their works
    That is NOT *MY* frigging work. It's more likely to be Bohemia's.

    I am just making observations here, I am NOT demanding anything to anybody. Let's not be over-polemic.

  6. #76
    Quote Originally Posted by mr.g-c View Post
    Well for the "low quality" of OFPs Vehicles i found the interiors well fitting.
    Wasnt even the cannon moving inside the M1 Abrams? Or was this Kinghomers M1Ax ?

    What i loved most about it, was that when i was the commander in an Abrams, i could look all around outside through these little widows in my hatch, i also could look left below me and saw the gunner. For me it was immersive and breathtaking, like in a full blown Tank simulation. Period. :-) I want that immersive feeling back, even if its later with a larger patch or anything. Give them modelers something to do after release (don't take it seriously haha)
    The cannon did move yes, I loved that aspect as well, and with Arma 3's new HDR not being detrimental to interiors I'd love to see it even more along with the new lighting..could only imagine how that would look inside a vehicle..in fact I would love to see it so much that I'm going to make it happen.
    http://i229.photobucket.com/albums/e...g?t=1341130499
    day 3


    Really the only tricky parts to this are references and then finding something to start with..tank interiors are like 1000 piece puzzles with a few large pieces. Its not quite as difficult as some may think, daunting as heck at first but once you pick up somewhere and start going you'll find yourself adding bit after bit and before you know it you have something taking shape.
    Last edited by NodUnit; Jul 1 2012 at 08:29.

  7. #77
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by SalaKrestu View Post
    That is NOT *MY* frigging work. It's more likely to be Bohemia's.

    I am just making observations here, I am NOT demanding anything to anybody. Let's not be over-polemic.
    I am not over polemic. But i find that if you really want something done that you find important, you need to do it yourself...

    Quote Originally Posted by NodUnit View Post
    Really the only tricky parts to this are references and then finding something to start with..tank interiors are like 1000 piece puzzles with a few large pieces. Its not quite as difficult as some may think, daunting as heck at first but once you pick up somewhere and start going you'll find yourself adding bit after bit and before you know it you have something taking shape.
    If you really wanna go there: of course for most US vehicles interiors references are easier to find.(that doesn't mean easy though) But good luck finding refs for russian, israeli (merkava is a good example) and so forth. I know most people are into US equipment, but there are some that aren't.
    It is not about modelling. That is the easiest part, at least from my pov.

    Spoiler:

  8. #78
    Found a few which give a rough enough idea for the merkava's interior. http://www.youtube.com/watch?v=dSww8vkjGIM http://www.palba.cz/forumfoto/albums...vaIVTurret.jpg
    http://www.supervideo.com/MerkavaIVCommanderA.jpg
    http://www.supervideo.com/MerkavaIVDriverA.jpg
    http://www.supervideo.com/MerkavaMkIVgunner.jpg
    http://www.supervideo.com/MerkavaIVLoader.jpg
    http://www.supervideo.com/MerkavaTadirElOpFCS.jpg damn that looks like fun
    Might be able to find more but for now, perhaps some Japanese or Russian forums somewhere. Also finding out that modelling kits can be a great resource if you can't find any interiors, you at least get an idea or two from there and in some cases they are surprisingly accurate.

    Huh...merkava uses the same hand grips and sights as the abrams..wonder what other bits of kit the two share.

    For any reading a few of my resources are
    Flickr
    Picasaweb
    Prime Portal (lots of great stuff all around, weapons, aircraft, tanks and other things of all nationalities)
    smugmug
    military photos.net (forums mostly)
    Last edited by NodUnit; Jul 1 2012 at 10:03.

  9. #79
    Quote Originally Posted by NodUnit View Post
    and with Arma 3's new HDR not being detrimental to interiors I'd love to see it even more along with the new lighting..could only imagine how that would look inside a vehicle..in fact I would love to see it so much that I'm going to make it happen.
    Thanks man, this is going to be sweet. Here's some abrams interior lighting reference videos.




  10. #80
    Quote Originally Posted by Timnos View Post
    Thanks man, this is going to be sweet. Here's some abrams interior lighting reference videos.
    Oh I never saw those before, and what a coincidence that they happen to be the only ones in that channel, not to mention the upload time huh . Big thanks! These will definately come in handy when we get to that stage, always wondered how much light came in at daylight and what an M1A2 looks like at night.

    In the first video is the commander hatch open as well or is all that light only coming from the loaders hatch?

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