Thanks Kronzky for this - I was playing a mission some time back where the mission offered a number of weapons and it turned out later into the mission that only one weapon actually had ammo for it in the mission - once I used up the starting ammo (which wasn't much), there was no way to rearm (the mission auto-removed dead bodies 5 seconds after death). The only solution was to restart from the beginning.
An interesting tools for single missions and campaigns.
Last edited by Lao Fei Mao; Jun 10 2012 at 03:58.
More sand unlocked for your sandbox!
- Access UAV video feeds from anywhere on the map.
- Launch your own UAV/ULB if the mission doesn't have one yet.
- Unlock any vehicle on the map (even the ones you're locked into).
- Recruit other soldiers present on the map, to join your own group.
This should open up a whole new can of worms to play with!
Especially the option to now leave a vehicle you're locked into will allow you to play existing missions in a totally different way.
The "Death from above" one, for example, which has pretty nice setup to try out UAVs, can now be played on foot, perhaps taking out the main target as a sniper, instead of bombing him! Or sneaking up on the tank position, and taking them out with some satchel charges.
It *is* supposed to be a sandbox game after all...
I'm still not clear on how to use it.
Was wondering, is this MOD for in-game or do I need to use it in Editor only?
And the Pause button...um...well...where is that exactly? Thanks!
It (obviously) only works in Single Player. In MP no extra button will show up.
When you're in a mission or in the editor, and press <Esc>, the pause menu will come up (where you can select "Save", "Abort", etc.).
That's where the extra button will be. See the image in my first post of this thread).
Would it be possible to make a MP working version for people that play multiplayer missions by themselves? I do that as I use tons of addons and I want to play some of those more advanced missions where stuff mostly works in multi.
also could it be possible to implement a close air support function? where you set a position on the map and can select from a range of bombs to be dropped ( jdam like ) from 500 to 2000 pound or multiple bombs on multiple targets.
And maybe possiiblity to spawn at least transport choppers.
Thank you very much
A MP version of this is not going to happen, but if you have access to the specific mission in the editor, you can add a trigger in there, with the following code in the "onActivation" field:
(Or you can create a script with this call in it, that could then be activated via a user action or whatever.)
The trigger (or the user action) could, of course, come with all the usual conditions (only accessible to certain users, can only be used once or in a certain area, etc.), so it *could* possibly become a valid mission component.
e.g. there could be one "quartermaster" that has access to this trigger, and he could then supply other players in the mission with the requested equipment, if he finds the request reasonable.
Or, you could have each player select his loadout once, at the beginning of the mission, and after that they have to live with it.