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Thread: SupportCall - "Cheat" module

  1. #51
    Been playing this lately and only one thing missing is ability to call for a few extra soldiers for either side,i know lots of people might not want this so dont use it then :-} great so far loving it just would be great to call in some extra guys,cheers.
    Win 7 Home Premium 64bit SP1
    AMD Athlon 11 x4 620 Processor
    4.0GB RAM ATI RADEON HD 5570
    Latest Drivers.

  2. #52
    You can recruit soldiers to your group, if they exist in the mission already (but you cannot spawn them).
    If you find one you want, approach him and select the "Recruit nearest soldier" from the "Manage Units" menu.
    Also, if there's a locked (or occupied) vehicle already in the mission, you can unlock it, and the crew will disembark.
    Then you can recruit them as well.

  3. #53
    Gunnery Sergeant
    Join Date
    Sep 3 2009
    Location
    Copenhagen,Denmark
    Posts
    518
    Had another CTD just now - as soon as I selected to take a rifle from a container that was flown in, I CTD. Will send dumps to Dwarden

    Am running JSRS, ASR AI, STHUD, Gam clockfacing as well, hmmm

  4. #54
    I've been running the 93701 beta for a while myself, but no crashes yet.
    But then again, I'm not running any other mods, so that might have something to do with it.

    I can't really imagine that the SupportCall module is causing it, as there's nothing fancy (or even permanent) happening in there.
    But you can try to pin down the source of the problem by running Arma without the SupportCall module, and check if you still get the crashes.
    You could also try equipping yourself from a normal ammobox, to see if that works.
    And does it crash no matter which weapon you chose, or only with specific ones?

  5. #55
    Gunnery Sergeant
    Join Date
    Sep 3 2009
    Location
    Copenhagen,Denmark
    Posts
    518
    My setup is not prone to CTDs otherwise, so I guess I am having a conflict. I will try with SupportCall only and I'll see if there is a pattern wrt. weapon type

  6. #56
    A most useful tool for developers, when testing my ships, I can just call in another vehicle to test with, I no longer have to put all the bits in the mission to start with!

    Even air dropped onto one of my ships ! (although watching the M1A2 miss and land in the water was funny).
    CBF Ship Building Industry
    Former leader of the now closed 1982: Flashpoint in the Falklands team
    Permissions still required to use FLK models, all it takes is asking (via pm not a thread please)

  7. #57
    Quote Originally Posted by Kronzky View Post
    I've been running the 93701 beta for a while myself, but no crashes yet.
    But then again, I'm not running any other mods, so that might have something to do with it.
    I, too, had one crash earlier that specifically happened while using the support addon - I had the dialog up on the screen and it was still loading item lists when I tried to move my character forward using the arrow keys on the keyboard. (I didn't expect it to work but I wanted to try.) When I pressed the button, the game crashed.

    I haven't tried reproducing it yet (I don't have much time to play so I just don't press keys while it's loading) but otherwise I don't have crashed (and didn't have one for a while).

    Yet another feature request: request backpack drop! (All backpack types.) I'm getting greedy.

  8. #58
    Gunnery Sergeant
    Join Date
    Sep 3 2009
    Location
    Copenhagen,Denmark
    Posts
    518
    Yes - backpacks, please! I had a mortar dropped down and wanted to move it. So I reassembled it and it was on the ground in two bags, but I could only pick up one of them. Guess a larger backpack would help? Ended up simply asking for a new drop, but that takes some time to happen

  9. #59
    Good idea on the backpacks!
    But while implementing them was pretty straightforward (they're under Magazines now), I then realized that a lot of missions will probably use player models that are not compatible with backpacks yet, so I also had to add an option to switch models (which is probably a good addition anyway).

    So... now you have access to all backpacks (as long as you're running OA), you can switch to any other unit type, and (these were additions that were already pending), you can switch the resolution of the Boomerang grid to 500, 250 & 125m, and you can also drop fuel barrels in case you're running out of gas, and you feel like dropping a whole fuel truck is overkill (they're under Vehicles).




    When selecting a unit type there will be a "(B)" behind the class name of those that are able to use backpacks.
    Last edited by Kronzky; Jun 24 2012 at 18:47.

  10. #60
    Thanks for the fast updates! One issue, though: seems like the 1.6.1 archive on your website is corrupt - I downloaded several times, it always downloads as supportcall.zip, 123,388 bytes but when I open it, it cannot be decompressed.

    Edit: I also noticed that upon reloading a mission, the support addon gets corrupted and it seems to corrupt the mission as well. I'm trying Flashpoint Zargabad 1.19 and when I request 1 extra weapon, a few satchels and some extra ammo, they get dropped but if I reload the mission the addon dialog comes up empty and the action menu of the mission doesn't work anymore (it comes up but the menu items don't do anything).

    I also get these errors (~30 of them) in the .rpt:

    Addon kron_supportcall (entry KRON_SC_Supplybox) not found in the list of active addons.

    One more bit of information: when the problem (whatever it is) kicks in, the savegame size goes up from ~20 MB to ~130 MB.
    Last edited by xxbbcc; Jun 24 2012 at 23:18.

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