
Originally Posted by
geestyleed
So now I have another problem:
So leaving the group and regroup as a greman team works, but setting the team back to captive false works only for the group leader?
I made a trigger "Activation everybody" - at on activation "A setCaptive false; B setCaptive false" etc - but this doesnt work - furthermore I cannot set any waypoints afterwards - okay I can set them but they dont get displayed?!
I think you will need to add something like this, I am not sure of it doh I am new at this ...
On act.
Code:
{_x setCaptive false;} forEach units this
kind regards