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Thread: Get in enemy car

  1. #1

    Get in enemy car

    Hi guys,
    I am planning a mission in which your squad is held as captives after they got into an ambush.
    Now I would like to make the Captives getting into a Russian truck with russian soldiers. On the normal way it doesnt work (I dont get the option to enter, only to attack)

    How can I make this worK?




    Thanks in advance,

    Gee

  2. #2
    I think you can group the captives with the russians.


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  3. #3
    Okay I will try it! The plan is actually that there is a road block after some driving on the road - this is the point where you should escape - than I would probably have to set a trigger where I make the Captives leave the group and as soon as the leave the area -like 50m (again a trigger) they are set Captive false.

    Lets see and try =)

    Edit: Thanks it works as you said!
    Last edited by geestyleed; Jun 7 2012 at 19:44.

  4. #4
    So now I have another problem:

    So leaving the group and regroup as a greman team works, but setting the team back to captive false works only for the group leader?

    I made a trigger "Activation everybody" - at on activation "A setCaptive false; B setCaptive false" etc - but this doesnt work - furthermore I cannot set any waypoints afterwards - okay I can set them but they dont get displayed?!

  5. #5
    Gunnery Sergeant KBourne's Avatar
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    Quote Originally Posted by geestyleed View Post
    So now I have another problem:

    So leaving the group and regroup as a greman team works, but setting the team back to captive false works only for the group leader?

    I made a trigger "Activation everybody" - at on activation "A setCaptive false; B setCaptive false" etc - but this doesnt work - furthermore I cannot set any waypoints afterwards - okay I can set them but they dont get displayed?!
    I think you will need to add something like this, I am not sure of it doh I am new at this ...

    On act.
    Code:
    {_x setCaptive false;} forEach units this


    kind regards
    Last edited by KBourne; Jun 12 2012 at 20:05.

  6. #6
    I will give it a try - for now I made the captive scene as a intro and the mission starts on the run - so I bypassed the problem and I could add some extra Dialogs etc haah

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