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Thread: ARMA 2: OA beta build 93586 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    Exclamation ARMA 2: OA beta build 93586 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev-heaven.net/issues/6337)
    [93575] Fixed: StringLoad command reads unicode
    [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev-heaven.net/issues/32160)
    [93542] New: MP Statistics screen (key I) contains the Server hostname
    [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
    +
    93585 Patch: Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev-heaven.net/issues/16004#note-23)
    93592 upcoming build will fix some issue with LODs not being switched

    BE support : supported, enjoy MP

  2. #2
    Really nice! the marker bugs where there for years.
    Btw what's that StringLoad command? i suppose that it means all string loading commands, but i thought that it was already suported (i have a lot of sqfs on UTF-8) :S

  3. #3
    OMG! Marker bug fixed!

    A new era in arma.... you can now call it Arma 2.5.

    Any stability improvements? Is it worth updating our servers?

  4. #4
    Second Lieutenant Kremator's Avatar
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    These are great changes! Many thanks BIS. I hope you guys not allowed to go to E3 aren't feeling too bad. Looking on the bright side WE appreciate what you are releasing for us!

  5. #5
    Master Gunnery Sergeant MavericK96's Avatar
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    I'm not a big fan of DayZ but damn, love the newfound attention my beloved ArmA 2 is getting these days because of it.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  6. #6
    Second Lieutenant Kremator's Avatar
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    Hmmmm I'm having some wierd issues associated with some models with this beta. I deleted my arma2.cfg file prior to the test. For instance a chinook approached me, but stayed in a low LOD as it got closer. Even when I was next to it, it was in that low LOD.

    I'm also seeing trees/bushes switching quite fast when you zoom in. Perhaps either delay the zoom or make that LOD switch instantaneous. Surely if the trees/bushes were in memory this should happen immediately? For info I'm running a Core i7 920@3.85GHz, 12Gb RAM, GTX570.

    Anyone else see the same things ?

  7. #7
    Was there ever any investigation into drops in performance while zooming in/out due to the new LOD swapping changes?

    Thanks for the new beta, some nice changes there.
    Vote for these Bugs
    Spoiler:

    PC Spec:
    Spoiler:

  8. #8
    So many awesome changes!

    I guess with the new option to remove global chat channels, this was a necessity:
    [93542] New: MP Statistics screen (key I) contains the Server hostname

    "what server is this?"
    "who's shooting in cherno?"

  9.   This is the last Developer post in this thread.   #9
    BI Developer Dwarden's Avatar
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    Author of the Thread
    about the LODs read under the changelog in first post

  10. #10
    Second Lieutenant Kremator's Avatar
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    Okies no problem Dwarden.

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