Page 3 of 11 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 107

  Click here to go to the first Developer post in this thread.  

Thread: Does jogging and running seem odd?

  1. #21
    Quote Originally Posted by Das Attorney View Post
    This thread is bullshit, even by the low standard of some of the threads here. The anims look really good. If you think it was too different (which is basically what you are saying), add some headbob. Or whatever.

    You complain the current Arma 2 anims are too clunky, then when they become more fluent, you say it's odd. I mean; What do you people want?
    This.
    Also people seem to forget that arma is configurable! So They probably have set floating zone and headblob to zero, to make presenting easier. Just like the recruit difficulty third person crosshair. This is also a WIP in alpha state. Everything Will be fine tuned and alpha Will give us the chance to even fine tune it further.

  2. #22
    I think it looks great, and we are very happy that you (Smookie) are working your magic from the inside.

    Excellent is all i can say.


  3. #23
    I've not logged in here for ages and only take out my ARMA2 CO/BAF/PMC for a spin very occasionally, mainly because the guys I play with (and myself to a certain extent) cannot stand the current "unresponsive and imprecise" controls.

    I said to myself that I would not order ARMA3 until I could see that the animations, movement and combat had got to a smoother and more intuitive state (no more raptor head bob when sidestepping for example).

    I'm happy to say that the current E3 videos look fantastic and better than that, are way ahead of anything else in the FPS genre out there in terms of authenticity - hell you only need a beard on your avatar to play Chris Costa ;-) So I can live with a bit of Elvis hip swivelling if that's the price of this massive improvement.

    Yes it would be nice to have reaction side shooting and primary to secondary transitions by "dropping" your primary on its sling and drawing your pistol (hopefully we may see single point slings?) but if I'm able to even do half of the stuff in this vid (http://www.youtube.com/watch?v=segtXBwglj4) at half the speed I'll be pre-ordering and so will the guys I play with.

    I'll also be looking forward to resuming mission making and scripting, which I had started, but abandoned because I couldn't get my virtual comrades to purchase the game/sim after they'd tried my copy.

    So my humble opinion is the movement and controls look great and are a great step in the right direction (BTW surely the CoD crowd will have a hard enough time dealing with bullet drop/ballistics for you regular guys to feel threatened by them? - perhaps think of them as untrained militia vs. trained operators ).

    One thing I'd like to know is if the raise lower stance is tied to the mouse wheel (seems the most intuitive control for this to me) or whether its a key combo that only trained guitarists can achieve?

    Oh and if I see a screenshot of the SCAR series (including SSR) I'll be a very happy chap, but I know FN(H) have been getting very twitchy about their IP lately, as have alot of other RS manufacturers (or at least their tame ambulance chasers) but that's another topic perhaps......
    Last edited by CCWashout; Jun 8 2012 at 00:21.

  4. #24
    OP try putting on 70+ pounds of equipment, and run around with a gun and tell me how it feels?

    Looks pretty damn well I commend the BIS animators.
    Arma 3 Alpha is amazingly stable for me lots of good fixes BIS! Highly looking forward to beta and full release!
    Spoiler:

  5. #25
    Quote Originally Posted by CCWashout View Post
    One thing I'd like to know is if the raise lower stance is tied to the mouse wheel (seems the most intuitive control for this to me) or whether its a key combo that only trained guitarists can achieve?
    Mouse wheel would be da bomb fo sho - but I somehow doubt it'll make it in

    Great post btw.
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  6. #26
    I second the opinion of the OP.
    For how much I like the (apparent) smoothness of the animations, they have an odd feel to them.
    At least that's what I feel when looking at the vids.

    Probably it's partly because they are revising the physics engine, thus body mass may be off at the moment.

  7. #27
    Private First Class Sunchips21's Avatar
    Join Date
    Apr 28 2012
    Location
    Texas,United States
    Posts
    22
    Quote Originally Posted by Smookie View Post
    Too responsive Overdone, damnit!
    I like the new animations. when your getting shot at a soldier in battle wouldn't give a shit how cool he looks but what fatigues him the less and to be honest when playing something like paintball trying out those animations it was pretty comfortable it may look weird but i think BIS is looking for something a little new in animations from arma 2 and something that is used in modern day combat because correct me if im wrong but they used an actual soldier to do or help the animations during recording? but i like the animations.

  8. #28
    It looks strange because it is different from ArmA 2.
    I like it better, please keep it.

    Computer Specs:
    ASUS P8Z77-V PRO
    Intel Core i7-2700k
    Sapphire Radeon HD 6970
    10GB DDR3 (1333)

  9. #29
    Thought it looked a little odd at first. Probably just because I'm so used to A2 animations though. It's starting to grow on me now with all this new footage going around. Pretty happy with it, not that I can be 100% certain if I like it or not until I've actually used it, but yeah it's looking way smoother/more complex than A2. Even has nice intuitive controls according to PC Gamer. Can't wait to get my hands on it.

  10. #30
    The new animations are perfect according to me. It makes the game more nervous and it's better.

    PS: I'm not a COD player at all.

Page 3 of 11 FirstFirst 1234567 ... LastLast

Similar Threads

  1. Odd error
    By Flubadoo in forum ARMA 2 & OA - TROUBLESHOOTING
    Replies: 1
    Last Post: Dec 4 2010, 06:02
  2. Jogging
    By Breeze in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 0
    Last Post: Jul 9 2010, 04:21
  3. Odd Crash...
    By sabelzahntiger in forum ARMA - TROUBLESHOOTING
    Replies: 1
    Last Post: May 4 2009, 06:52
  4. jogging with grenade launcher
    By Jaronimo in forum ARMA - TROUBLESHOOTING
    Replies: 0
    Last Post: Jul 31 2007, 23:19
  5. Odd request
    By MozMan in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 3
    Last Post: Feb 27 2002, 21:18

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •