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Thread: FCSRotationDamper. Joystick "lag" - "Retard responsive"

  1. #1

    FCSRotationDamper. Joystick "lag" - "Retard responsive"

    Hello.

    Is there a way to modify these settings?
    I've done it on the 1.03 with community update 3 and it was great. For people who don't use Auto trim it's a must have !

    Code:
    <FCSComponent type="FCSRotationDamper">
          <YawController P="0.2" D="0"/>
          <PitchController P="0.2" D="0"/>
          <RollController P="0.2" D="0.00"/>
        </FCSComponent>

    Thanks for help,
    Antoine
    Youtube Channel
    Don't Live on the Edge, Jump off it! ♥♫



  2. #2
    Gunnery Sergeant hon0's Avatar
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    Up

  3. #3
    Gunnery Sergeant hon0's Avatar
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    No one can help me on this? :S

  4.   Click here to go to the next Developer post in this thread.   #4
    http://community.bistudio.com/wiki/H...ontrol_Systems

    When you edit this part of XML, be shure that you dont need working autotrim/autohover any more...

  5. #5
    Gunnery Sergeant hon0's Avatar
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    Thanks Armored, but where can I find this .XML? I'm on the latest version. Not beta.
    Last edited by hon0; Jul 4 2012 at 10:04.

  6.   This is the last Developer post in this thread.   #6
    You have to unpack PBO. http://forums.bistudio.com/showthrea...27021-PBO-view HIND data are encrypted, just civilian helicopters XMLs are accesible this way.

  7. #7
    Gunnery Sergeant hon0's Avatar
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    I openend it but can't find the "FCSRotationDamper" line. Now it seems to be different. So I don't know what to change or don't change..

  8. #8
    FCSRotationDamper seems not defined/used in BI's XML (any longer?).
    Last edited by .kju [PvPscene]; Jul 10 2012 at 09:29. Reason: Removed wrong suggestion

  9. #9
    Gunnery Sergeant hon0's Avatar
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    Quote Originally Posted by PvPscene View Post
    FCSRotationDamper seems not defined/used in BI's XML (any longer?).

    Just edit the community addon that has it.
    Remove all other code in there and tweak FCSRotationDamper as you set fit.
    Make sure to preserve the class structure and base class definitions.


    If you post a link to the source, I can do that for you.
    Cool !

    Here is the C.U 3 light Helicopter .XML

    And here is the actual one.

    This is the code I would like to put in it.

    Code:
    <FCSComponent type="FCSRotationDamper">
          <YawController P="0.2" D="0"/>
          <PitchController P="0.2" D="0"/>
          <RollController P="0.2" D="0.00"/>
        </FCSComponent>
    0.2 was cool for me. Anyway then I'll be able to modify as I want.

    Thanks

  10. #10
    Sorry I got confused a bit.

    What you need to do is:

    1) Unpack the given TKOH pbo that contains the xml, add this section, repack it with preserving the prefix/namespace and load it with a modfolder.

    OR

    2) Unpack it to your TKOH folder with a tool to create the prefix/namespace folder structure, add the section and load the game (do NOT use -noFilePatching parameter in this case)
    .\TKOH\hsim\Air_US_H\Helicopters_Light\Light-GenHeli600-DesktopSim.xml
    I think eliteness/extractpbo has the desired behavior for 2)

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