Day Of Days.
Type: Single Player
Game Version: Iron Front 1.02
Mission version: Beta v0.30
Installation: Put Day%20Of%20Days.Staszow.ifa in to your Iron Front missions root folder.
Download:
http://www.2shared.com/file/ieYKFbRx...ysStaszow.html
Mission Description:
Germans are hitting our supply roots and troop movement with 105mm Battery fire. We need to take those guns out as swift as possible.
Story line: Winters after action report
This mission is based upon a real skirmisher, on the 6th of June 1944 Lt. Winters ( From E Company, 2nd Battalion, 506th PIR, 101st AD) had no time for a reconnaissance, but from his initial observation he decided that there were several guns, manned and defended by probably at least 60 men, and that the guns were well dug in and camouflaged, German forces included a number of paratroopers from the German 6th Parachute Regiment. A frontal attack to this positions with only thirteen men could not succeed however LT. Winters plan was to concentrate a double envelopment attack on one gun, the one on the German left flank, and after capturing it to hit the other guns, one by one, on their open left flanks.
I tried to blend the mission in to fit the Eastern front, The mission contains a lot of object placement where I tried to create a similar environment as on D-DAY, ..
Scripting by SaOk:
- Cannon script
- RandomTrench script
- RandomPatrol script
Third party scripts:
- Fog script from unknown author
Needs to be don:
* Need to add German Radio Chatter on the German HQ
* Needs to add a CO Multi-player Version ...
Needs to be fixed:
Animation loop does not stop when you shoot commander at German HQ
Known issues:
Performance drop on some trenches, for now this issue is reduced after repositioning the trenches again however it is advices to play this mission on lower settings to make it bearable.
X1-AWAR Development promised to look in to this issue and tune up the overall performance on the trenches..
Credits and Thanks:
SaOk for being so understanding and patient to answer all my questions and the help he gave with his scripts, without him this mission will probably never have existed!
Change log: Beta v0.20Change log: Beta v0.30
- Moved trenches positions to improve the overall performance of the mission
- Changed Loading screen
- Changed Overview screen
- Added various animations to the POW's at the players command post
- Added objects for more cover options to the player
Spoiler:
Mission still needs improvement as it is my first full fledged mission ever released so this mission might need overall fine tuning.
Kind regards
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) but these are little things to fix, i guess?!




