Second mission done and impressed!
Second mission done and impressed!
Aha! that guy behind dummy is my test-character. lol. i'm going to fix it in next release.
yeah, many said that first mission is lil bit boring and not clear. should i remove/shortened it?
thanks. glad you enjoyed it.
it's actually pretty random, but it's okay. and that's one of things i should get fix with (make it less random, but so far it's the best try). during my 5 times testing playing, 3 of it only showed collapsed building, 1 time the building and your whole team is ok, and 1 time like you. your team mates immuned because while the explosion, i disable their damage (so make less chance for anything gone wrong!)
still long way to go.. wait until when you have to make choices of your life! maybe i should make a polling which endings has more choosen?
good to hear that. thanks.
Nice Guys Finish Last!
To be honest i will remove training part or shorten only to team introduction with floating names. As its boring for most ARMA 2 players and bit useles. I am happy i was patient enought to see gems that come. Great cinematics in missions. So yes for me training intro is pain in ass and totaly unrealisic. But i am just one. Lets wait for more opinions. I like your humouronly good monent with training was that cows behind curve. Sure i entered that curve full speed with mororbike and nearly crashed to poor cows
Like in RL. Smiled all way to airport then
Urban firefights scripting is work of genius. I loved it in first two missions. Now on patrol. With proper voiceovers its same level as orginal ARMA 2 razor campaing, even better in cinematics and urban firefight scripting. Dunno yet how its dynamic later on, if ever as Razor campaing was bi dynamic later. Looking forward what surprise me later on. I feel there will be something
no no soilers please
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Last edited by ataribaby; Jun 6 2012 at 03:44.
Thanks for your feedback, ataribaby!
yeah, the training part is actually just some kind of character introducing (so make the player more invovled to the story) and i thought the same way too, but i give it a try anyway. Just like you say, maybe some other like it, but for balance i'm going to have it shortened in next release! But.. don't expect too high as harvest red too, surely not dynamic as harvest red do but this campaign has it on its way![]()
Great atmospher, nice cutscenes, 22 missions, so far no bugs but im just started playing. Thanks for making this campaign.
thanks for feedback tom3kb![]()
it's not actually all the 22 missions you will get to play with, because later in campaign there are branches of the story, so some other missions won't be playable unless you choose another path of your story in your campaign.
I got bored right away with the traning mission. yea, like other have said, shorten it, or have option to skip it. something like skipping the training, but you still meet all the character. btw, Very Great Job!!
Yeah, i think that idea that player have a option to skip 1st training mission is good. You can add new action to player menu wenn mission starts (addaction command, or do this by radio trigger) to skip mission and jump to the next one (we can use cheat for that, but new adding option look better).
Ps: here v1.0=60MB, on Armaholic v1.0=45MB, you should send info there that they have beta version?
Sure, it's already on my list! some major things to do in next release: (v1.1)
- option to skip training/introduction mission
- correcting English grammars...
- removing mysterious-guy behind the dummies in training mission!
- fixing CAS explosion in chernogorsk siege mission
- add more difficulties by adding more enemies
- more dynamic gameplay/story, maybe more endings
- anymore ideas...?
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nah, i've informed Big yesterday and now it's already in v.1.0. It is 45mb because armaholic double compressed the file (RAR packed into RAR), but there's no different between the mediafire (60mb) and Armaholic (45mb), they all are working fine.
Last edited by yogdogz; Jun 7 2012 at 13:51.