Nice Guys Finish Last!
Great work Yogdogz! You did a great job creating a fine campaign.
Personally, I'm just not much into scripted 'campaign' style scenarios (never even finished any of the vanilla campaigns in in ArmA or OA) so I don't think I'll be playing past the first couple chapters.
But this is a quality product, clearly a labor of love, and I'm sure there are a ton of guys in the community who will be enjoying the heck out of your campaign. Congratulations on a well-done project
I just finished this campaign, great work: long campaign with many v.good missions, nice cutscens, new music(i love that main theme from 28 days later), few endings, i like that yellow sky effect, all missions ends with no problems, no bigger bugs only few mistakes in texts and blue sky bug in fallout mission but you know about this.
I like that in many missions we are not the teamleader.
---------- Post added at 06:06 PM ---------- Previous post was at 05:51 PM ----------
1 suggestion: after all endings we have debriefings before we jump to credits (i think its better if after endings we jump to credits cutscene without that debrhefing window), if you want to do this in all ending missions in description.ext write:
debriefing = 0.
Its nothing big and its only suggestion.
Thanks for this great campaign yogdogz .
v.1.1 mainly ready, only small fixes in missions and the languange still need to be corrected by homeguard, which requires huge of work (bcos this campaign is full of dialog and cutscenes).
THIS is what i call a Campaign, Congratulations and thank you!!
A great work done, a good immersion thanks to cutscenes, a good storyline! Just miss Voices and we could believe an official campaign !!
I just finished with Option A, I will play the others next
Thank you Yogdogz!!
I like your campaign. and I wanna ask you something:
how the hell did you manage to make people go away when shot nearby (i thonk it's mission 4, when you have to stop a riot, during your patrol).
i've searched and tried many things, but didn't find out how to.
can you explain it to me?
it would be very helpful
I checked this mission Mission _05michigan in editor for that, there is game logic with (FiredNear EventHandler), this EventHandler with few scripts make civilians to escape from town after gun shot.
http://community.bistudio.com/wiki/A...Event_Handlers and http://community.bistudio.com/wiki/A...lers#FiredNear
Hey Yogdogz, I've been watching the progress of this campaign for a few weeks now, waiting for the next update to play. However I am very eager to get into it now, but I see you are working on new missions for the next update. Will I spoil myself if I jump into it now? Will it be worth just hanging back for 1.1?
Great job by the way (Based on other people's comments)!
http://forums.bistudio.com/showthrea...kes-or-gunfire (example mission included)
the progress I made so far is all the missions were reworked, some missions are only minor changes (bug, AI waypoints, cutscenes, etc) , some are major changes (implementing upsmon, add more atmospheres, add modified first aid which still not working). weapon now saved through missions. I'm going to add 'Fallout 1' musics too. languanges fix by homeguard is not finished too, I think he has no free time to finish it as it require great effort. but no deadline here, as I work it on free time.
Last edited by yogdogz; Jul 10 2012 at 14:12. Reason: more detail
Hey thanks for the reply. Yeah no problem, uni can be a massive trek (depending on what course you are doing). I wish you luck with it! Study hard.
I did end up having a run through your campaign, I certainly did enjoy it. I have to be honest, I had a few laughs with some of the english =D but it's understandable, and overall you should be proud, especially considering english isn't your first language. Good job man!