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Thread: [CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)

  1. #61
    Quote Originally Posted by Rydygier View Post
    Unfortunatelly can't upload somewhere my files - to weak connection here. After quick googling (it is called "Vault Archives") found something here, you can try:

    http://atomicgamer.com/files/86021/m...-2-soundtracks

    (without log in need to wait 2-3 minutes though) or:

    http://www.filestube.com/cdOus6c8nMO...-Archives.html

    Probably is more.

    Usualy I prefer moody, melodic harmony in style of eg. Celtic folk, but Mark Morgan's music for me is just brilliant.
    great, thanks downloading now. can't wait to hear these masterpiece.

    Quote Originally Posted by Zatoichi View Post
    Ah right, thanks! I figured the ammo crates were part of the supplies to be collected, since I couldn't collect them myself I didn't think I could collect anything.
    umm.. ammo crates isn't supply you collect in this mission, only bag of foods. one of the three bag is very small btw, so be more aware, look at the floors. to collect it you simply use action menu (scroll mouse) and select 'gather this supply' and just like you said: you'll be spawned back at the car, the screen goes black, and doing some animation.



    Nice Guys Finish Last!

  2. #62
    Great work Yogdogz! You did a great job creating a fine campaign.

    Personally, I'm just not much into scripted 'campaign' style scenarios (never even finished any of the vanilla campaigns in in ArmA or OA) so I don't think I'll be playing past the first couple chapters.

    But this is a quality product, clearly a labor of love, and I'm sure there are a ton of guys in the community who will be enjoying the heck out of your campaign. Congratulations on a well-done project

  3. #63
    Master Gunnery Sergeant
    Join Date
    Mar 8 2011
    Location
    Poland, Sieradz
    Posts
    1,261
    I just finished this campaign, great work: long campaign with many v.good missions, nice cutscens, new music(i love that main theme from 28 days later), few endings, i like that yellow sky effect, all missions ends with no problems, no bigger bugs only few mistakes in texts and blue sky bug in fallout mission but you know about this.
    I like that in many missions we are not the teamleader.

    ---------- Post added at 06:06 PM ---------- Previous post was at 05:51 PM ----------

    1 suggestion: after all endings we have debriefings before we jump to credits (i think its better if after endings we jump to credits cutscene without that debrhefing window), if you want to do this in all ending missions in description.ext write:
    debriefing = 0.
    Its nothing big and its only suggestion.
    Thanks for this great campaign yogdogz .

  4. #64
    v.1.1 mainly ready, only small fixes in missions and the languange still need to be corrected by homeguard, which requires huge of work (bcos this campaign is full of dialog and cutscenes).

    Quote Originally Posted by Anthropoid View Post
    Great work Yogdogz! You did a great job creating a fine campaign.

    Personally, I'm just not much into scripted 'campaign' style scenarios (never even finished any of the vanilla campaigns in in ArmA or OA) so I don't think I'll be playing past the first couple chapters.

    But this is a quality product, clearly a labor of love, and I'm sure there are a ton of guys in the community who will be enjoying the heck out of your campaign. Congratulations on a well-done project
    great you enjoy it! thanks for feedback anthropoid

    Quote Originally Posted by tom3kb View Post
    I just finished this campaign, great work: long campaign with many v.good missions, nice cutscens, new music(i love that main theme from 28 days later), few endings, i like that yellow sky effect, all missions ends with no problems, no bigger bugs only few mistakes in texts and blue sky bug in fallout mission but you know about this.
    I like that in many missions we are not the teamleader.

    ---------- Post added at 06:06 PM ---------- Previous post was at 05:51 PM ----------

    1 suggestion: after all endings we have debriefings before we jump to credits (i think its better if after endings we jump to credits cutscene without that debrhefing window), if you want to do this in all ending missions in description.ext write:
    debriefing = 0.
    Its nothing big and its only suggestion.
    Thanks for this great campaign yogdogz .
    thanks for suggestion tom, gonna solve that problem! god, I just know it can be disabled simply by a parameter in description.ext!

  5. #65
    THIS is what i call a Campaign, Congratulations and thank you!!

    A great work done, a good immersion thanks to cutscenes, a good storyline! Just miss Voices and we could believe an official campaign !!

    I just finished with Option A, I will play the others next

    Thank you Yogdogz!!

  6. #66
    hi.

    I like your campaign. and I wanna ask you something:
    how the hell did you manage to make people go away when shot nearby (i thonk it's mission 4, when you have to stop a riot, during your patrol).
    i've searched and tried many things, but didn't find out how to.

    can you explain it to me?
    it would be very helpful
    thanks

  7. #67
    Master Gunnery Sergeant
    Join Date
    Mar 8 2011
    Location
    Poland, Sieradz
    Posts
    1,261
    @Wiki
    I checked this mission Mission _05michigan in editor for that, there is game logic with (FiredNear EventHandler), this EventHandler with few scripts make civilians to escape from town after gun shot.
    bi wiki:
    http://community.bistudio.com/wiki/A...Event_Handlers and http://community.bistudio.com/wiki/A...lers#FiredNear

  8. #68
    Hey Yogdogz, I've been watching the progress of this campaign for a few weeks now, waiting for the next update to play. However I am very eager to get into it now, but I see you are working on new missions for the next update. Will I spoil myself if I jump into it now? Will it be worth just hanging back for 1.1?

    Great job by the way (Based on other people's comments)!

  9. #69
    Quote Originally Posted by Giuppo View Post
    THIS is what i call a Campaign, Congratulations and thank you!!

    A great work done, a good immersion thanks to cutscenes, a good storyline! Just miss Voices and we could believe an official campaign !!

    I just finished with Option A, I will play the others next

    Thank you Yogdogz!!
    your welcome

    Quote Originally Posted by Wiki View Post
    hi.

    I like your campaign. and I wanna ask you something:
    how the hell did you manage to make people go away when shot nearby (i thonk it's mission 4, when you have to stop a riot, during your patrol).
    i've searched and tried many things, but didn't find out how to.

    can you explain it to me?
    it would be very helpful
    thanks
    like tom3kb said, I used 'firednear' eventhandler. have more details how this stuff work in my old thread : http://forums.bistudio.com/showthrea...kes-or-gunfire (example mission included)

    Quote Originally Posted by bezzzy View Post
    Hey Yogdogz, I've been watching the progress of this campaign for a few weeks now, waiting for the next update to play. However I am very eager to get into it now, but I see you are working on new missions for the next update. Will I spoil myself if I jump into it now? Will it be worth just hanging back for 1.1?

    Great job by the way (Based on other people's comments)!
    hey bezzzy, glad you liked the campaign. I have the busiest months right now in RL as I'm preparing to go to university. I afraid I have no time to finish those new missions and bad news that I should shorten it so I think it can be finished with little time to work Nope, it will not spoil anything! the new missions will take the story differently as option to choose, so it kinda as a branch story.

    edit:
    the progress I made so far is all the missions were reworked, some missions are only minor changes (bug, AI waypoints, cutscenes, etc) , some are major changes (implementing upsmon, add more atmospheres, add modified first aid which still not working). weapon now saved through missions. I'm going to add 'Fallout 1' musics too. languanges fix by homeguard is not finished too, I think he has no free time to finish it as it require great effort. but no deadline here, as I work it on free time.
    Last edited by yogdogz; Jul 10 2012 at 14:12. Reason: more detail

  10. #70
    Hey thanks for the reply. Yeah no problem, uni can be a massive trek (depending on what course you are doing). I wish you luck with it! Study hard.

    I did end up having a run through your campaign, I certainly did enjoy it. I have to be honest, I had a few laughs with some of the english =D but it's understandable, and overall you should be proud, especially considering english isn't your first language. Good job man!

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