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Thread: ARMA 2: OA beta build 93415 (1.60 MP compatible build, post 1.60 release)

  1. #11
    Master Gunnery Sergeant MavericK96's Avatar
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    Sliding is basically there instead of warping, as part of new MP movement interpolation in 1.60.

    Personally I prefer the sliding.
    Core i7 920 @ 3.995 GHz, HT off
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    ArmA2/OA Settings:
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  2. #12
    Anyone else getting flashing menu buttons with this build?

  3. #13
    Quote Originally Posted by MavericK96 View Post
    Sliding is basically there instead of warping, as part of new MP movement interpolation in 1.60.

    Personally I prefer the sliding.
    That was my guess as well and I agree with you that I rather have the sliding than the pre 1.60 warping.

    @cm. I'm not talking about the AI sliding, thats understandable due to the interpolation. What I'm talking about is the sliding of nearby human players.

    /KC

  4. #14
    I can confirm what KeyCat is talking about. And it's not just nearby players either. You could be sitting beside a player, an SUV, a tank, a jet, etc. Doesn't matter. But occasionally, it'll just start moving all over the place. Turning on the spot, moving back and forth a foot at a time, etc. But in reality, whatever it is, is just sitting there doing nothing.

  5. #15
    does this need the server to be patched also? cause i just lost weapon + all my ammo without being able to pick it up when switching weapons from bag..... very frustrating

  6. #16
    Quote Originally Posted by Paintface View Post
    does this need the server to be patched also? cause i just lost weapon + all my ammo without being able to pick it up when switching weapons from bag..... very frustrating
    Yes. There are new MP messages.

  7. #17
    Found a bigger tree on the road at 091105 (north of Pusta) please call the awesome BIS lumberman to cut it down. Could be easier/useful for him to find unwanted objects and hidden objects with a feature that highlights them in Visitor/terrain making tool.

  8. #18
    Sorry for posting here. Failed to dig up the thread created centuries ago..
    Clinet FPS still depends heavily on the server. Lets take dayz as an example since it's so popular now.
    I am on a server A with 5 other players and with 70 AI zombies, in the middle of nowhere in a forest and i have 25 fps.
    I disconnect and join server B with 40 players and 500 AIs in the same forest and i have 40 fps.
    ( latest beta. CPU load of my core2quad is 60% for the most busy core. GPU load is 55%. 4GB of free RAM )

    Do i have to blame BIS or a script-writer? Same behavior is common for most missions (not only dayz). And in my understanding dayz's scrips are quite simple. Far simpler then ACE.
    Last edited by ModeZt; Jun 5 2012 at 10:56.

  9. #19
    I think when people start farming items, and a lot of new items are spawned somewhere on the server,
    fps goes down very quickly then.
    Vote !!! Ability to assign separate keys to weapon systems
    -----------------------------------------------------
    I'm officially with Six Updater, You should try it, too.

  10. #20
    Anyone else getting CTD when in spectate and top view, while waiting for revive in MP missions?
    Problem started from BETA 93030 and after.
    More info on my DevHeaven bug report.

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