I have started on a new geometry for my model at the basic stage, in an external program. I exported it to .3ds format, imported it in Oxygen and ran the viewer. I noticed some wierd effect on the faces of my model - like holes, or slits as you might call them, interuppting with the dynamic shadow effect. Here are some pictures of it:
The effect close up:
Why is this happening? What can I do to stop it?
All helpful feedback appreciated.