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Thread: Mouse Acceleration in ArmA 3

  1. #21
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Quote Originally Posted by leon86
    True. I wouldn't mind a ravenshield-like system.

    problem with the current mouse acceleration system is you cant really aim with muscle memory. Say you'd want to aim at a house in the utmost left of the view, you're always way off if you try to aim fast. This lack of muscle memory aim is what makes cqb feel awkward. If you aim at targets in front of you there's no real problem, as you dont do that with muscle memory but with incremental steps, feels ok, in fact it's too easy on long ranges I think (see video), provided you turn the mouse smoothing slider all the way left, no vsync and no pre rendered frames.
    Exactly. The mouse acceleration makes it so if you want to be accurate in CQB you must be slow, and CQB is not slow. It makes it feel clunky and unresponsive.

    Quote Originally Posted by leon86
    here's me shooting at the heads of targets, I dont think you'd be able to do this in real life, but in arma, no problem.
    Its not that you wouldn’t be able to do it, but it would definitly take a lot more time to line up those shots and far more concentration. That is the problem. At long range its already to easy to shoot, and removing mouse accelertion willmost likely make it even easier. It would be a good thing for close combat, but it might make long range combat far too easy and unforgiving. There's a lot of discussion about that in this thread http://forums.bistudio.com/showthread.php?133245-Aiming-Accuracy-in-Arma-3

    Quote Originally Posted by leon86
    If it were up to me I'd make the view "fast" to 120 degrees left and 120 degrees right of the direction of the body, the body would turn slower. after a "snap" the gun would get "on target" quite fast (dependant on gun mass) but it would take a few seconds to get stable enough for long range shots. This way you could still aim at stuff with muscle memory but it woudn't be a twitch shooter "fast aim = win" like in battlefield 3.
    That’s a good idea and would probably work. To add, in those few seconds required to “stabilize your gun” your character would also be aligning the sights like Rye was hinting at. And then their would still be a varying amount of acceleration applied to heavier weapons.
    But for some reason I have a feeling that BI is simply going to take out mouse acceleration. It will help make the game feel more fluent and will make new gamers from other shooters feel much more comfortable with the controls. Good for CQB but maybe not so much for far range… I can’t wait to see their new “aiming mechanics” at e3.

  2. #22
    I think the 120 degree fast movement would be good but if BI wanted to be more subtle about it they could just increase the inaccuracy basically "the stabilize your gun" as mentioned. I think that if they made it so the inaccuracy was like when you run your gun sways a little more and then just give it shorter recovery time so in CQB the added inaccuracy due to that added moment would be less notable but at distance would be a heavy penalty. Just an Idea that would be simple, the faster you move your character the more movement it adds to your gun.

    But the mouse lag always felt a little unnatural even though I understand the intent just seemed like to much to me and frustrated me to no end while playing.
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  3. #23
    Master Gunnery Sergeant -Coulum-'s Avatar
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    Judging from what I've seen of E3 there definitely isn't any acceleration. The weapons seem very responsive.

  4. #24
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    Last edited by BinaryCode64; Mar 10 2013 at 20:48.

  5. #25
    That would piss off a lot of people when they got on there and discovered what they saw wasn't there and changed to the degree of ARMA 2's mouse acceleration.

  6. #26
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    Last edited by BinaryCode64; Mar 10 2013 at 20:46.

  7. #27
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    I think I will actually like the zero mouse acceleration. What I won't like is the instantly steady aim that accompanies it. Right now shooting looks pretty damn easy, which is awesome at close range but at far range not so much. I would hate to see arma's medium/long range firefights turn into twitch shooters. I thought that a while ago BI said they wanted to tweak aiming and recoil to get longer more realistic firefights? Right now that doesn't seem to be the route they are taking, but I guess I can only wait and see, maybe there is something about aiming we have still yet to be shown.

  8. #28
    I used to have this mouse acceleration issues but not anymore after I did some tweaks. I basically set X and Y sens and mouse smoothing to zero, turn off vsync, and in the .cfg file, do the following:
    GPU_MaxFramesAhead=1;
    GPU_DetectedFramesAhead=1;

    Now my mouse movement is perfect.
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  9. #29
    Ran into that little tweak some time ago when I saw the value was 1000, helped with mouse movement and also helped with my framerate, though I cannot guarantee said results for everyone.
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  10. #30
    Quote Originally Posted by Amuro View Post
    I used to have this mouse acceleration issues but not anymore after I did some tweaks. I basically set X and Y sens and mouse smoothing to zero, turn off vsync, and in the .cfg file, do the following:
    GPU_MaxFramesAhead=1;
    GPU_DetectedFramesAhead=1;

    Now my mouse movement is perfect.
    I´ve put those on 0, mouse is fine as long as it´s slow.
    Last edited by Leon86; Jun 6 2012 at 09:14.
    Arma 3 is a twitchshooter
    Needs more rainbow six 1-3

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