Exactly. The mouse acceleration makes it so if you want to be accurate in CQB you must be slow, and CQB is not slow. It makes it feel clunky and unresponsive.Originally Posted by leon86
Its not that you wouldn’t be able to do it, but it would definitly take a lot more time to line up those shots and far more concentration. That is the problem. At long range its already to easy to shoot, and removing mouse accelertion willmost likely make it even easier. It would be a good thing for close combat, but it might make long range combat far too easy and unforgiving. There's a lot of discussion about that in this thread http://forums.bistudio.com/showthread.php?133245-Aiming-Accuracy-in-Arma-3Originally Posted by leon86
That’s a good idea and would probably work. To add, in those few seconds required to “stabilize your gun” your character would also be aligning the sights like Rye was hinting at. And then their would still be a varying amount of acceleration applied to heavier weapons.Originally Posted by leon86
But for some reason I have a feeling that BI is simply going to take out mouse acceleration. It will help make the game feel more fluent and will make new gamers from other shooters feel much more comfortable with the controls. Good for CQB but maybe not so much for far range… I can’t wait to see their new “aiming mechanics” at e3.