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Thread: [SP] Apocalypse - Invade. Control. Conquer

  1. #291
    Version 3.3:
    - new addon : Marseilles77's Austrian Infantry
    - new addon : Vilas's modern Polish Army
    - new addon : Scar/nes4day's F-22A Raptor
    - new addon : Pathetic_Berserker's Mi24-A Krokodil gunship
    - new addon : SoulAssassin's M109A6 Paladin
    - new config : Vilas Poland - gives RESISTANCE version of UN Troops
    - new config : Austrian Infantry - gives WEST version of UN Troops
    - updated config : VME PLA (China) - removed CfgMagazine error popup on his Grenadier's
    - new : in USERCONFIG you can now adjust the overall skill of each side. See included settings.sqf for possible values
    - new : sighted empty vehicles now indicated on map (orange dots)
    - fix : player's country was being displayed incorrectly
    - fix : error in dead body cleanup
    - fix : civilians were not being cached as intended. performance improvement.
    - tweak : dead bodies cleaned up quicker
    - fix : debriefing now shows up at mission victory. You will need to make sure you get the new copies of the mission PBOs.
    - tweak : trimmed down faction list by combining alike mods of same country into one choice. Much less clicking.
    Single-Player Open World Missions:
    APOCALYPSE/LOST - Grand Scale Convential War / Guerilla Survival
    Nations available: US RU CHINA TAK UK FRA GER ITA CAN AUS NZ ESP DEN NED AUT BEL NOR SWE FIN POL HEL TUR MAC UKR JAP KOR CZR IRN IRQ SAU QAT EGY NAPA FIA IRA FIJ UN CDF PRSZ PMC NOG RACS SLA LIN DUALA TIG CHECH AZER BRZ ARG CHL COL VNZ PAK IND GEO LITH LAT SRB SLV

    ::LATEST NEWS::
    V5.01 updated 11/14 - Su-15TM Flagon

  2. #292
    noticing a memory leak with some of my spawned processes not getting cleared. will put out a new version 3.4 shortly.

    ---------- Post added at 07:42 ---------- Previous post was at 06:56 ----------

    Version 3.4:
    - new : ability to recruit by map location. Now you can recruit in far towns, and assign troops from a distance to search houses, recon areas, etc.
    - tweak : removed Motorcycles from vehicles that get icons on your intel screen.
    - fix : added counters to prevent some long-lasting spawned scripts to not run forever.
    - fix : added check if the AI acts stupid and LANDS at the local airport, the troops onboard will disembark and continue mission.
    - fix : several small bug fixes/tweaks.

  3. #293
    hello, i have one question, it was maybe already answered but i didn't get the time to read everything, so here it is

    does this mission is actually getting a Coop OR PvP version ?

    thanks
    sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me

  4. #294
    i keep kicking around the idea of a COOP version, but i have no clue how to code a multiplayer game especially with this many running scripts and AI.

    If SOMEONE wants to help me out, I would be very glad. I know there is a big time demand for this in Multiplayer.

  5. #295
    This has been great so far, but I'm having trouble working out how to play it properly. Until now I've just been running around recruiting a few soldiers and attacking the enemy, taking bases and enjoying the awesome scale of it all. Now I'm trying to work out how to do...everything else, lol. I've played through the tutorials on base building, commanding, etc, but the interface doesn't seem to be the same for construction/communication in this mod. So, I'm going to ask a few questions and if they're really simple or have already been covered, feel free to ignore me (though, pointing me in the right direction is always appreciated.

    1) How do I build things? I can't even work out how to build an HQ, so I just set it to spawn with one. The option for the build interface never comes up in my scrollwheel action menu, like it does in the tutorial. Once I've got to the HQ, I can pack it and unpack it, but I can't work out what else to do. How do I build things like a helipad?

    2) How do I upgrade the HQ more than once? I've upgraded it once, then packed and unpacked it and the upgrade has appeared. However, any time after that, whenever I select HQ upgrade, I get a message on the far left of my screen saying "ase upgrade" (it's clearly cut off, so I'm assuming it says "please upgrade"). I can highlight it, but clicking with middle mouse on it does nothing and I have to get rid of it with backspace.

    3) How do I call for support? When I try to, it tells me I need to set a point for the support, using the comms menu 0-8-5. 0-8-5 is HQ upgrade, at least for me, so I'm not sure if it's wrong, or if I've completely misunderstood?

    4) How do I make other squads? How do I control the squads on my team (a whole heap spawn at the start and run off and do their own thing)?

    5) Do the resistance team add players to the game if they aren't a third team? By this, I mean; if I set them as friendly with the west (for example) and have the east as the enemies, will the west have more men than the east? If so, is there a way to have no resistance? When I play on Utes, my team completely tramples the other team and I'm certain it isn't because of my awesome commander skills (I have none, lol), so I'm wondering if I have more men on my team than the enemy, because I set the resistance to be friendly.

    I think that's all. Pretty much; how do I play? lol. Sorry if this is really basic - I swear I've looked everywhere to try to find out how to do these things, but I just can't seem to work it out.

    Many thanks to anyone who is able to help. And thanks very much to markb50k for the great mission (well, missions - I loved Lost)

  6. #296
    Quote Originally Posted by markb50k View Post
    i keep kicking around the idea of a COOP version, but i have no clue how to code a multiplayer game especially with this many running scripts and AI.

    If SOMEONE wants to help me out, I would be very glad. I know there is a big time demand for this in Multiplayer.

    you should ask Xeno or other most knowed multiplayer mission maker, i only know a few thing

  7. #297
    Quote Originally Posted by Mattressi View Post
    ...snip...
    1) you dont build things. Apocalypse is not Warfare, so the whole base-building is not present in the game, so you wont find options to create helipads or light vehicle factory etc. You're Mobile HQ is the only thing that resembles Warfare and it has some capabilities but definitely not base-building.

    2) the reason you see no more upgrades is because you dont have any money. You need to get more suppport points for options to appear. Once you do, you will see more. I'll fix the cut off title, its supposed to say "Purchase upgrade"

    3) sorry, since i redid the menu the message '0-8-5' is no longer valid. i'll fix that. but the option is still there, you just have to look at the support menu and there should be an option to "Mapclick-> select support location". Select that, and then click somewhere on the map and that will be the location that the support you call will go to.

    4) you make other squads only through Recruiting (which you seem to know about) and by requesting reinforcements (by using support points in the Reinforcement Menu, and again only the stuff you can purchase will show up). You don't build them like in warfare.

    5) even if you choose Resistance as Friendly, you dont get more troops than the enemy. it just means that both Resistance and West factions will be available for you to choose in the factions menu at the beginning, but the TOTAL number of groups available to you will be the same as the enemy.

    My recommendation, for a harder match, is to set your Friendly Troops, Vehicles, and Air to 50% (x0.5) in the first screen. That will mean that your TOTAL number of groups will be half of your enemies. That should make it much harder.

    Great questions. I hope I've addressed them! Thanks for the feedback!

  8. #298
    but, i still don't understand what does the number next to the faction mean ( in the menu for example "0 - USMC" ), the only thing i understand is, if the number is high it'll get spawned much more than the other ?

  9. #299
    Quote Originally Posted by markb50k View Post
    My recommendation, for a harder match, is to set your Friendly Troops, Vehicles, and Air to 50% (x0.5) in the first screen. That will mean that your TOTAL number of groups will be half of your enemies. That should make it much harder.

    Great questions. I hope I've addressed them! Thanks for the feedback!
    Awesome, thanks for all of that! It makes a lot more sense if I don't think of it as Warfare, lol. It seems more dynamic than Warfare, which is nice (troops come in and do their own thing without requiring strict orders...I hate being a General, lol). I'll try out reducing the numbers on my side too.

    One more question; how do you get vehicles? I've taken a few light vehicles from bases, but how do you get planes and helicopters and tanks? Is it through the Reinforcement menu, same as the troops? If so, do I get a vehicle by itself or will I get a fully manned vehicle that I can then take over control of? If that's the case, how would I go about getting control of a plane or helicopter. Again, sorry if this is a really basic question - I'm new to playing these types of mods (sandbox mods).

  10. #300
    Quote Originally Posted by heroes maker View Post
    but, i still don't understand what does the number next to the faction mean ( in the menu for example "0 - USMC" ), the only thing i understand is, if the number is high it'll get spawned much more than the other ?
    Thats basically correct. So if you choose 1 - USMC and 4 - CDF, then when any group is formed, it will probably be CDF (4 chances vs 1 for USMC)

    ---------- Post added at 17:47 ---------- Previous post was at 17:45 ----------

    Quote Originally Posted by Mattressi View Post
    Awesome, thanks for all of that! It makes a lot more sense if I don't think of it as Warfare, lol. It seems more dynamic than Warfare, which is nice (troops come in and do their own thing without requiring strict orders...I hate being a General, lol). I'll try out reducing the numbers on my side too.

    One more question; how do you get vehicles? I've taken a few light vehicles from bases, but how do you get planes and helicopters and tanks? Is it through the Reinforcement menu, same as the troops? If so, do I get a vehicle by itself or will I get a fully manned vehicle that I can then take over control of? If that's the case, how would I go about getting control of a plane or helicopter. Again, sorry if this is a really basic question - I'm new to playing these types of mods (sandbox mods).
    Well, like you have already figured out, you can just steal a vehicle or take a damaged vehicle, fix it up and you're good.

    Also, as you surmised, you can order one when you have enough reinforcement points. When it comes it will be fully crewed, and will join your squad when it arrives. Then you can order it to do whatever, attack bad dudes, land so you can get in, etc.

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