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Thread: [SP] Apocalypse - Invade. Control. Conquer

  1. #21
    Look forward to the bug fix. Even without your own squad this mission is super fun. I've never got pinned down for so long before. I even had two snipers come looking inside a building for me — with no AI mods. First time thats ever happened.

    When the squad reinforcements work this will be awesome! Also is it only the players reinforcements that does not work, do the AI get reinforcements? If the AI's requests also are bugged I look doubly forward to the fix — it will be manic!

  2. #22
    AI reinforcements work fine. Seems its just getting player requested ones in queue.

    Thanks for the comments!

  3. #23
    Mark,

    what file does one have to edit to include another group into the factions? It's just adding the class names to the appropriate file correct?

  4. #24
    Chief Warrant Officer mrcash2009's Avatar
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    I noticed that adding the config pbo's IE: "MARKB50K_Config_" I get slower game load, also in editor when I place a unit or group in general (any type) it causes a delay on the popup menu to select and place a unit. Also the highlight in editor for F1 F2 etc for unit/group the highlight is missing so your not sure what you selected, click the map, pause ...................... and then the list dialogue will show with delays.

    If I remove the config pbo's on launch all is well.

    I use ACE .. not sure if they are clashing or something, I wont use them as I see its not fully required, but thought Id post if anyone sees this behaviour.

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  5. #25
    Yes I get that behavour, in fact I cannot even select from f1 - f7 options, or it's really delayed.. When I remove the mod all is well.

    Was going to post but other strange things been happening in my game I suspected corrupt install

  6. #26
    Quote Originally Posted by Katipo66 View Post
    Yes I get that behavour, in fact I cannot even select from f1 - f7 options, or it's really delayed.. When I remove the mod all is well.

    Was going to post but other strange things been happening in my game I suspected corrupt install
    If anybody is using the @JTD addon with these types of missions, try to disable it. After a lot of testing, I realized that was my main problem with script lag during these prolonged missions. The more explosions and firefights that occur, expect much more script activation delay. Great addon, just doesn't work well with these campaign length missions. Just wanted to pass that on for any with the same problem, if any.
    - Delta 5-1

  7. #27
    are you guys talking about in the editor, loading the Markb50k_config pbos slows things down?

    If so, then yeah, if you are using the mission editor, you dont need to load any of those configs. I would just put those configs in a modfolder and only load them when you want to play Apocalypse.

  8. #28
    Yet another great map by markb50k!
    I'm going to wait with the feedback until after the reinforcements bugfix but I have to say that I like this map even more than Lost, even though it's very bugged currently.

  9. #29
    Back from vacation so i will put out a new update!

    Version 1.2 (NEEDS RESTART TO GET THESE FIXES)
    - fixed requesting reinforcements. works now.
    - searched house markers now disappear instead of going black. will help with performance clearing markers not useful anymore.
    - numerous small bug fixes

  10. #30
    First Lieutenant Kremator's Avatar
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    Nice one mate.

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