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Thread: [SP] Apocalypse - Invade. Control. Conquer

  1. #1

    [SP] Apocalypse - Invade. Control. Conquer

    Title: Apocalypse
    Type: SP Mission
    Side / Role: West / Various
    Version: 5.03
    Arma2 Version: CO 1.60
    Date: 2012-Nov-26
    Addons: (included in ZIP)
    Author: markb50k

    CLICK HERE FOR APOCALYPSE/LOST FAQ/Gameplay Hints

    Description:
    APOCALYPSE is a "fire-and-forget" whole island battle mission. I give you a ton of options to organize what factions (including many supported faction addons) into either a 2 sided or 3 sided war. When the mission starts you will be flown into the battle area with your allies and thats when the fun begins. Each side will invade, attempt to take the island with an ever updating strategy. Each side will automatically receive reinforcements periodically (you can view your own reinforcement queue) until all their reserves run out.

    The mission ends when all camps on the island are controlled by one side.

    This mission takes alot of code from my prior mission LOST and adds in the whole island war scenario

    Really, if you've ever wondered how the US and USMC would do fighting beside eachother against the Russians, or the Takistanis, or the Royal Sahrani Marines. Or if you ever wanted to fighting IRAN vs Takistan, or even IRAN vs IRAN.. this is it. Its easy to set up and you get instant strategic war.

    Supported Islands:
    Spoiler:


    ORDER OF BATTLE: Choosable Factions...
    Spoiler:


    Features:
    Version 5.03:
    - new : in MISCELLANEOUS menu (0-8-6) option to 'unstick' stuck AI. sometimes AI just wont move lots of time due to either being stuck in a pistol holding animation or sometimes after emerging from water. I've seen this in the vanilla game as well. now you can go up to an AI and select this and the AI will be 'unstuck'.
    - new : for other AI, code will attempt to unstick AI periodically on its own in the background
    - tweak : LOST mode - when loading cache on vehicles, better handling of loading back on vehicle it was just unloaded off of.
    - numerous small bug fixes

    Upcoming:
    - Taviana
    - Esbekistan

    Install:
    Included missions folder go into your ARMA 2 Missions folder:
    ARMA 2/Missions/MARKB50K's Apocalypse Missions/*.pbo

    For the ADDON pbos, Recommend using modfolder included in the download.

    Example directory structure using a modfolder named @markb50k_Apocalypse (you can name it whatever you like):
    @markb50k_Apocalypse/Addons/MARKB50K_Apocalypse.pbo
    @markb50k_Apocalypse/Addons/MARKB50K_Config_Chechen.pbo (use this ONLY if you are running Stagler's Chechen Rebels and want the option of Chechens on any side)
    @markb50k_Apocalypse/Addons/MARKB50K_Config_Iran.pbo (use this ONLY if you are running Iranian Forces Mod and want the option of these units on any side)
    ..etc.. for all other config pbos

    Then make sure you add @markb50k_Apocalypse to your -mod parameter in your game startup shortcut.

    Credits:

    Scripts inspired by:
    "Dynamic Weather" by RUBE
    "Random Position Generator" by Shuko
    "Group Manager / Equipment Editor" by Clayman
    "High Command Extensions" by DomZ
    "MIP (updated ALICE/SILVIE modules)" by wolffy.au & zGuba
    "AI Unit Caching" by (AEF)Wolffy.au

    Thanks:
    BI for Arma2
    Obviously Clayman for the initial inspiration.

    Previous versions:
    Spoiler:


    Download:
    File @ Mediafire
    File @ Armaholic (Be sure to check version, as the mirror is often behind in version)
    Last edited by markb50k; Nov 26 2012 at 14:16. Reason: updated to 5.03

  2. #2
    Whats this Madness!!! Gonna download and give her a spin, Sounds great bro!

  3. #3
    Second Lieutenant Kremator's Avatar
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    oooh goody ! Lets give her a spin

  4. #4
    Oh and I mentioned this in the other thread, but I am leaving on vacation for the next week and a half, so I really hope the mission works fine for everyone because I wont be able to do alot of fixes or requests, and we should assume i cant do any, during the time.

    Heklos helped me out by finding a few bugs and i got those ironed out, so i think its stable.

    So i'll keep an eye on the feedback but probably wont be able to do anything about it until i get back.

  5. #5
    Second Lieutenant Kremator's Avatar
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    Very nice mate so far.... I have seen a problem with a PMC guy that could not die however.

    PLEASE consider doing an MP version of this

    Have a great holiday.

  6. #6
    A nice addon to see with this would be the VDV by Sarmat Studios

  7. #7
    Quote Originally Posted by Kremator View Post
    Very nice mate so far.... I have seen a problem with a PMC guy that could not die however.

    PLEASE consider doing an MP version of this

    Have a great holiday.
    Thanks.

    As for the unkillable guy, i was noticing that the fatality rate on paratroopers was higher than i wanted so i put some code in to allowDamage false while they were in the parachute, and set it to true when the hit the ground. I guess that guy somehow slipped through the cracks. I'll probably remove that code and just let the paratroopers take their chances. Hopefully it wont be a big issue until i can put a new version out.


    UPDATE: put out new 1.1 version if you are having issues with any soldiers unkillable.
    Last edited by markb50k; Jun 3 2012 at 00:26.

  8. #8
    Quote Originally Posted by markb50k View Post
    Oh and I mentioned this in the other thread, but I am leaving on vacation for the next week and a half, so I really hope the mission works fine for everyone because I wont be able to do alot of fixes or requests, and we should assume i cant do any, during the time.

    Heklos helped me out by finding a few bugs and i got those ironed out, so i think its stable.

    So i'll keep an eye on the feedback but probably wont be able to do anything about it until i get back.
    Here to another masterpiece

    I keep finding myself getting distracted as I get to watch the opposing sides clash in the valley below me. Great work again!
    You can have peace. Or you can have freedom. Don't ever count on having both at once.
    -Robert A. Heinlein

  9. #9

  10. #10
    Chief Warrant Officer mrcash2009's Avatar
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    This looks really great, I tried it but noticed no option to zero heli's (have none at start) ... reason is everytime I got dropped into zone no sooner was I on the ground I had enemy heli balsting me to death within about 20 seconds. Is there a way (that I may have missed BTW) to delay enemy heli already in flight at the start or at least have them start from the ground with a delay of some kind?

    Again, might have missed something.

    Extensive Addon/Mods List | Addon/Mods Help Thread | Patching Arma Guide |
    Voice Activation Thread (with profiles) | AI Command Guide | My Vimeo Page

    LiquidPinky: "Screw Steam, I wouldn't feed it my shite if it was starving" 2012.

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