Page 10 of 12 FirstFirst ... 6789101112 LastLast
Results 91 to 100 of 117

  Click here to go to the first Developer post in this thread.  

Thread: Line Of Sight (Example Thread)

  1. #91
    First Sergeant
    Join Date
    Oct 30 2009
    Location
    Brisbane, Australia
    Posts
    980
    Thanks Froggy, that sort of feedback is precisely why people write stuff for this game. With suppression & LOS & ASR you definitely can't be blase during missions!

    Thanks again to BIS for bringing us the new LOS commands, and to SaOk for showing how to use them. Also, Zonekiller's FSM approach incorporating LOS is bloody awesome!

    Quote Originally Posted by froggyluv View Post
    So I've recently been playing CWR/Red Hammer Campaign with this, Suppression script and latest ASR enabled. One thing thats definitely different is that twice now (two missions in a row) my entire squad (7-8) men have been wiped out by one well placed enemy -most likely because they cant get visual on him. In all honesty, both times the enemy AI was well concealed:

    1st: An enemy that was kneeling and barely exposing himself out of a building at maybe 70m after truck disembarkment - he took out my guys without them really returning a shot and when I finally saw that fleshy 2 pixels in the window -blam! I was shot as well.

    2nd: Approaching a large house (maybe 200m out) with trees in front and some construction equipment off to the side, again 1 gunman pinned my squad down and he hit 2 -3 of us without much if any return fire. Feels strange to not have my AI immediately shoot back when under fire (almost broken) but then I thought - let me hold my guys here and go snoop this guy and see wheres hes hiding. I did a long roundabout the house and finally found the lone gunman under a construction girder, behind a bush and 2 trees (from where my men were concerned) -no human player would have seen this guy either!!

    This is leading to a different (and much preffered) type of gameplay. Often, I feel left out or not that interetsted when firefights break out between my squad and enemy AI at 200m+ merely because I cant see the way they see so I just try my best to feel involved. Now, I need to determine what angle to send my men out so that they can get LOS - exciting stuff

  2. #92
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,956
    Nice update ZK ! This is really shaping up.

    See what talented programmers can do !

    Now if we had a really good FindCover system that actually worked we would be totally sorted! AI running from cover to cover, pushing towards an objective, or being pushed back from cover to cover would be amazing.

    EDIT: A thought has just occurred to me. I remember seeing a script once upon a time, that gave a ROUGH visual indication of where your troops were looking (towards an enemy). The higher the knowsabout the tighter that indication was, however it was never pinpoint accurate. That way humans could be looking in the right area (instead of relying on clock positions - which aren't great!) Can anyone remember the addon/script ?
    Last edited by Kremator; Jun 21 2012 at 11:34.

  3. #93
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
    Posts
    473
    AWWW SHUCKS THANKS GUYS

    I have edited my earlier post to point out all my findings - the headache stuff -
    so if your writing some LOS scripts do flick back and save yourself a lot of time wondering why
    things are not working the way you thought it sould.

    PS. i do love them tracers from the GUNSHIPS - thats why i set the time at just before dark -

  4. #94
    Quote Originally Posted by Zonekiller View Post
    AWWW SHUCKS THANKS GUYS
    This is one of my 2 top-priority threads, though I haven't been able to contribute a damn thing

    Looking forward ti trying this out in a few days time (unless I'm totally asleep)

    Shit, the way people are churning out new mods & addons recently, will we need A3? /jk

  5. #95
    First Lieutenant CameronMcDonald's Avatar
    Join Date
    Oct 10 2005
    Location
    Sydney, Australia.
    Posts
    5,553
    Nice stuff, ZK - any chance of seeing an addon variant of a hopefully combined effort (i.e. your work and tpw's)?

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  6. #96
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,956
    Quote Originally Posted by CameronMcDonald View Post
    Nice stuff, ZK - any chance of seeing an addon variant of a hopefully combined effort (i.e. your work and tpw's)?
    Sooner than you think . Insider info! Shhhhh

  7. #97
    First Sergeant
    Join Date
    Oct 30 2009
    Location
    Brisbane, Australia
    Posts
    980
    Quote Originally Posted by Kremator View Post
    Sooner than you think . Insider info! Shhhhh
    Oooh, do tell...

    ZoneKiller, drop me a PM if you are interested in combining forces on an addon.

  8. #98
    Second Lieutenant Kremator's Avatar
    Join Date
    Jun 8 2007
    Location
    Cambridge, UK
    Posts
    4,956
    Together with your suppression scripts this would be AWESOME !111eleven

    Of course being able to pause ASR_AI if necessary would be required wouldn't it ?

  9. #99
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
    Posts
    473
    @tpw sounds like a good idea PM sent

  10.   This is the last Developer post in this thread.   #100

Page 10 of 12 FirstFirst ... 6789101112 LastLast

Similar Threads

  1. Line Of Sight code
    By Wolffy.au in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 0
    Last Post: Feb 8 2011, 02:13
  2. Script/function request: Line-of-sight check
    By [FRL]Myke in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 12
    Last Post: Dec 4 2009, 02:48
  3. Is getting line of Sight possible in anyway?
    By Second in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 13
    Last Post: Jun 22 2007, 20:28
  4. Non-Line-of-Sight Launch System (NLOS-LS)
    By Thunnder Bunny in forum ADDONS & MODS: DISCUSSION
    Replies: 0
    Last Post: Feb 24 2007, 01:11
  5. RPG - line of sight...
    By VecteR in forum TROUBLESHOOTING
    Replies: 12
    Last Post: Nov 25 2001, 11:48

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •