So I've recently been playing CWR/Red Hammer Campaign with this, Suppression script and latest ASR enabled. One thing thats definitely different is that twice now (two missions in a row) my entire squad (7-8) men have been wiped out by one well placed enemy -most likely because they cant get visual on him. In all honesty, both times the enemy AI was well concealed:
1st: An enemy that was kneeling and barely exposing himself out of a building at maybe 70m after truck disembarkment - he took out my guys without them really returning a shot and when I finally saw that fleshy 2 pixels in the window -blam! I was shot as well.
2nd: Approaching a large house (maybe 200m out) with trees in front and some construction equipment off to the side, again 1 gunman pinned my squad down and he hit 2 -3 of us without much if any return fire. Feels strange to not have my AI immediately shoot back when under fire (almost broken) but then I thought - let me hold my guys here and go snoop this guy and see wheres hes hiding. I did a long roundabout the house and finally found the lone gunman under a construction girder, behind a bush and 2 trees (from where my men were concerned) -no human player would have seen this guy either!!
This is leading to a different (and much preffered) type of gameplay. Often, I feel left out or not that interetsted when firefights break out between my squad and enemy AI at 200m+ merely because I cant see the way they see so I just try my best to feel involved. Now, I need to determine what angle to send my men out so that they can get LOS - exciting stuff
