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Thread: ARMA 2: Operation Arrowhead - Linux Server beta 1.60.93400

  1.   This is the last Developer post in this thread.   #1

    ARMA 2: Operation Arrowhead - Linux Server beta 1.60.93400

    Download:
    ftp://downloads.bistudio.com/arma2.c....93400.tar.bz2
    Code:
    ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.60.93400.tar.bz2
    mirror:
    -
    CRC32: 0F949B9C
    MD5: 94271591134BE09855793483654F3C27
    SHA-1: 290C06A70EE2B1773F846AD111E8FA859E35211F
    Last fix:
    * recent crashfixes (as for windows, were crossplaform)
    * channel disabling support as for windows
    *changes and tweaks from windows branch including for netcode
    *some crashes and issues across all platforms
    previous fix:
    *resolved crash on custom face textures (please verify if custom faces work in MP)
    *[89964] Fixed: Linux servers were never green in server list.
    older fix:
    *resolved long loading times (this time it should work )
    *resolved issue with "Failed to load TextureHeaderManager" , no need use -noTexHeaders commandline parameter!
    Warning: This is 1.60 branch release
    Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.60 first in order to run properly.

    ideal to combine with latest OA beta client:

    Please provide us with feedback to this topic.
    * this version brings linux in sync with actual windows server improvements and ai/mp fixes ...

    Arma 2: Operation Arrowhead - Linux Standalone Server 1.60
    ================================================== =============

    Copyrigt (c) 2010 Bohemia Interactive Studio. All rights reserved.

    For more information please visit
    http://community.bistudio.com/wiki/ArmA:_Dedicated_Server[/SIZE[/URL]]


    [SIZE=1]Installation instructions:
    ==========================

    1. Following programs must have been installed on your Linux-box:
    tar, gcc. Optional: md5sum (for setup integrity check)

    1a. On some verions of Linux (this was reported for RedHat 9
    and Gentoo linux 2.4.20) the NSCD deamon must be installed to
    run ArmA 2 server successfully. Caching of DNS would be sufficient.

    2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows
    to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS
    (even "dos2unix" translation of text files is not necessary).
    Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on
    Windows and "unzip" on Linux.
    Don't use upper case letters in the ArmA2 directory name
    (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead
    may cause some troubles).
    ArmA2 directory should contain subdirectories "Addons", "Bin",
    "Campaigns", etc.

    3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into
    the arma2arrowhead directory. Unpack and install it with commands:

    arma2arrowhead$ tar -xjf server-x.xx.tar.bz2
    arma2arrowhead$ ./install

    Watch the messages - they will inform you whether your installation
    is successful.

    4. Dedicated server can be started in foreground:

    arma2arrowhead$ ./server

    Or in background:

    o$ nohup ./server > out.txt 2> err.txt &
    [1] <pid>

    5. Running server can be stopped by executing:

    $ kill -s SIGINT <pid>

    Where <pid> is process-id of mother server thread (printed out in
    "nohup" command).

    6. ArmA2 ArrowHead server has a feature: command-line parameter
    "-pid=<pid_file>". It causes creation of <pid_file> with
    PID of root ArmA2 process. If IP port specified in "-port=<nn>"
    parameter is busy (in usage), ArmA2 will terminate immediately
    and <pid_file> won't be written..

    7. The "arma2server" script is provided for automatic server
    start/restart/status query/etc. Please be sure to edit
    CONFIGURATION PARAMETERS in lines 12 to 18 !
    After this is done, install (hard-link?) the script into
    "/etc/rc.d/init.d/arma2server" file. After that it can be managed
    by "chkconfig" (see info/man).

    previous thread about 1.60.93167 beta linux : Spoiler:


  2. #2

  3. #3
    One player had connection problems and crashed several times. In fact we all got red chain for several seconds (30+) but server didn't go down AFIK. Not checked logs yet, but will report any "unusualities", or if it was just that players "bad night".

    As before, server shows green (without password), but with mods, custom faces work in MP.
    Server shows yellow and perform badly with latest beta client (no problems with 87580).
    Gonna check logs to see if it's my fault....
    I'm Norwegian, what's your excuse?

  4. #4
    Quote Originally Posted by Overlord View Post
    One player had connection problems and crashed several times. In fact we all got red chain for several seconds (30+) but server didn't go down AFIK. Not checked logs yet, but will report any "unusualities", or if it was just that players "bad night".

    As before, server shows green (without password), but with mods, custom faces work in MP.
    Server shows yellow and perform badly with latest beta client (no problems with 87580).
    Gonna check logs to see if it's my fault....

    Same here. Connection problems, kicks from battleye ( corrupted memory #1 ) and client crash in one case. Tested with latest supported beta at the time which was 93348.

    Will test today ( later ) with last beta - 93398, and standard 87580 and will report back.

    Edit: Rpt here looks weird...
    Last edited by _MaSSive; Jun 2 2012 at 01:45.

  5. #5
    I have same issue. Battleye corrupted memory #1 when I start linux ArmaOA server, both Beta: v1.60.9340 & Official: v1.60.87589
    Battleye client is 1.56

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