...no scripting would be a mess too...
Well I didn't say it was easy
But from a programming point of view on any client you're running just a single instance of anything: there is never a moment when you are running both the human simulation AND the helicopter flight model.
Either you are on foot or in the heli, can't be both last time I checked
Swiped on my Optimus2X with Tapas
Looks like a land version of Jane's Fleet Command
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"
Giving 'authenticity' an entirely new meaning, together with Medal of Honor.
From RPS comments, makes sense:
The discussion goes on: http://www.rockpapershotgun.com/2012...nding-trailer/A nice trailer doesn’t make up for the company’s lack of forward movement with their franchise.
The P-51 was a side project one of the Eagle Dynamics staff was working on, it got noticed and they decided to sell it as a flagship product.
This is the company famed for producing the most accurately detailed modern combat simulations (asides from the fan-made Benchmark Sims mod for Falcon 4). For them to make an advanced Russian attack helicopter, then the workhorse of the USAF that is the A-10C and follow it with hyping up that the next module is what everyone’s been waiting for – a US teenie fighter – which means finally proper air-to-air combat, supersonic flight and of course radar. And as soon as people are getting ready for further news on it, ED announce earlier this year they still aren’t even sure which plane they’re going to make over a year after A-10C was released.
And now this, the insanity of releasing a World War II propellor plane. Don’t be fooled into thinking there is some Messerschmit’s to juke it out against, or some Panzers to strafe – they’ve put this directly into the modern DCS theatre: full of Mach-2 MiG-29s and SU-27s, ZSU-23-4 Shilka’s and more advanced SAM systems than most 1st world countries. Any idea of realism or immersion is straight out of the window.
Meanwhile the fanbase that was waiting patiently for an F-15/16/18 is looking on in bewildement as this and DCS “World” is released (because a basic arcade tank sim is just what a combat flight sim needs…) at what is likely to turn into another World War II Online. The development team will see less and less income as a result of not heading in the previously announced direction, and after a few years people will see through the facade. I’m still not entirely convinced there’s that many staff on the dev team as we speak, I mean how long could it possibly take to develop ONE plane? That, of course, is assuming they’ve even started development on it at all.
It looks like a cool plane and all but it seems kind of weird trying to shoot down German P-51s or going after Migs.
My custom missions:
TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272
[EVO] Multigaming Clan is recuiting at www.evoclan.net
As for the P-51. Is a show piece to show 3rd party developers the flexibility of the engine. It seemed to have worked as multiple aircraft from 3rd parties are steadily being announced.
I don't this is the death-throes of ED.
"It takes a big man to admit when he is wrong...I'm not a big man." Chevy Chase, Fletch Lives
Looks pretty good, i always wondered if this was gonna happen in a mod but its great that is getting done properly.
So I've decided to take my work back underground,
To stop it falling into the wrong hands.
AI Rate of Fire Issue