I'm a little confused about income of material from mining and production rates.
Here's how I see it at the moment...
I am considering time to be one tick of the clock...given how slowly time flows even in warp, I assume a tick to be one game minute. Given that some items take say 80 ticks, this seems a reasonable conclusion.
I have 4 islands on Mining, and 2 on Production giving me a Material Income of 595 per tick and a Production Rate of 2.8.
Next to each item there is a Production Time in Ticks...take an example of a Bomb....Materials Required 4000, Time 64. I assume if my Production Rate was 1, then this item would take 64 ticks. My actual Production Rate is 2.8, therefore I assume 64/2.8=22.85 ticks. However, it seems to be taking many more ticks than even 64.
Also, 4000 materials / 64 ticks = 62.5 materials required per tick....however, my available materials remains at zero during production suggesting that my Income vs Expenditure ratio is off and I'm using more materials per tick than I am creating, however 595 income per tick - 62.5 used in production = 532.5 gain per tick.
I'm currently using the Non-navigational waters Timewarp loophole to sit waiting for a long production queue to run having defeated the enemy carrier and it's taking a loooooooong time. Trying to warp from island to island waiting for supplies to be created was not working because I was using all the warp time to create fuel packs to maintain my continual warping thus leaving no production time for anything else....sitting out of warp waiting for the production queue isn't feasible as it would take literally hours of real-time!
Am I correct in my assumptions here? Anyone got any comments on this?
I have raised a ticket this all these calculations.
EDIT : I have just tried changing a production island to mining, and that's changed my Production Rate to 1.2, and material income to 775. This has effected all values next to the Production Items, and the Bomb now takes 153 ticks and my Material available is increasing with each tick, but still not by the amount I would expect.
However, I've also thought that obviously if the Production Time changes, then this would have an impact on the Materials used per tick? So if my Production Rate is 1.2, 4000 time / 153 ticks = 26.14 materials required per tick * 1.2 = 31.37 actual materials per tick....so a Premium is added to the materials required? Seems a little unbalanced then in my opinion. There's no benefit then to faster production, as your materials income would need to be faster thus putting you in the position of unbalanced income vs expenditure and you end up waiting for materials to complete your production, ergo your actual Production Rate is slowed because of this.