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Thread: DAC?

  1. #1

    DAC?

    My copy of IF hasn't arrived yet, but when it does at some point I'll definately be wanting to use DAC

    Couple questions:

    Has anyone here contacted Silola about any needed permissions to use his DAC scripts in IF? If not, I will do so.

    Has anyone got the script version of DAC to work? (i would expect it to be purely local, experimental and unreleased until permissions are gained).

    If so, has anyone made any configs?

    Just askin' I expect to be doing all the above myself if I'm the first.

  2. #2
    ---

    Edit: Oops, not an addon is it?
    I'll try and think before typing next time haha.
    Last edited by [ASA]ODEN; May 31 2012 at 11:27.

  3. #3
    DMarkwick drop me a PM when you start looking at it. DACCE is nearly ready for testing.
    Kremator prodded me out of my lethargy the other week so a few more weekends and it should be good to go.
    Scott

  4. #4
    I've been able to get it working with simple class changes. I'm new to editing and DAC so I'm having some problems making it do what I want it to do.

    Units run between zones even when they have different zone numbers is one problem I have so they are not staying in the zone I put them in.
    Also I can't get arti to work since I have to have an class name for the ammo fired. I can't find the class code for mortar rounds. Please post if you know what they are as it would be useful for other things as well.

    Any one familiar with DAC could give some advice that would be great.
    Last edited by jumpervii; Jun 4 2012 at 23:39.

  5. #5
    What did you change in the classes?
    I adapted the units config but no units were created.

  6. #6
    for the most part that should of worked. I would go through and make sure you got the rest set up right.

    Unit example
    _Unit_Pool_S = ["LIB_SOV_tank_crew","LIB_SOV_pilot","LIB_SOV_serge ant","LIB_SOV_rifleman","LIB_SOV_AT_grenadier","LI B_SOV_mgunner","LIB_SOV_rifleman","LIB_SOV_AT_lieu tenant","LIB_SOV_medic","LIB_SOV_rifleman","LIB_SO V_assault_mgunner","LIB_SOV_sapper","LIB_SOV_rifle man","LIB_SOV_scout_sniper","LIB_SOV_AT_soldier"," LIB_SOV_rifleman","LIB_SOV_assault_smgunner"];
    _Unit_Pool_V = ["Lib_Willys_MB","lib_us6_tent","lib_us6_open","LIB _Scout_m3","Lib_SdKfz251_captured","Lib_SdKfz251_c aptured"];
    _Unit_Pool_T = ["LIB_t34_76","LIB_SU85","LIB_t34_85","LIB_JS2_43", "lib_us6_bm13"];
    _Unit_Pool_A = ["LIB_P39","LIB_P39","LIB_P39","LIB_Pe2","LIB_P e2"];

  7. #7
    Nevermind...looks like you cant delete civilinas and restistance in uhnits config, although there arent ingame.

    I just add the complete units_config here .


    //////////////////////////////
    // Dynamic-AI-Creator //
    // Version 2.0 - 2007 //
    //--------------------------//
    // DAC_Config_Units //
    //--------------------------//
    // Script by Silola //
    // //
    //////////////////////////////

    private [
    "_TypNumber","_TempArray",
    "_Unit_Pool_S","_Unit_Pool_V","_Unit_Pool_T","_Uni t_Pool_A"
    ];

    _TypNumber = _this select 0;_TempArray = [];

    switch (_TypNumber) do
    {
    //-------------------------------------------------------------------------------------------------
    case 0:
    {
    _Unit_Pool_S = ["LIB_SOV_tank_crew","LIB_SOV_pilot","LIB_SOV_serge ant","LIB_SOV_rifleman","LIB_SOV_AT_grenadier","LI B_SOV_mgunner","LIB_SOV_rifleman","LIB_SOV_AT_lieu tenant","LIB_SOV_medic","LIB_SOV_rifleman","LIB_SO V_assault_mgunner","LIB_SOV_sapper","LIB_SOV_rifle man","LIB_SOV_scout_sniper","LIB_SOV_AT_soldier", " LIB_SOV_rifleman","LIB_SOV_assault_smgunner"];
    _Unit_Pool_V = ["Lib_Willys_MB","lib_us6_tent","lib_us6_open", "LIB _Scout_m3","Lib_SdKfz251_captured","Lib_SdKfz251_c aptured"];
    _Unit_Pool_T = ["LIB_t34_76","LIB_SU85","LIB_t34_85","LIB_JS2_ 43", "lib_us6_bm13"];
    _Unit_Pool_A = ["LIB_P39","LIB_P39","LIB_P39","LIB_Pe2","LIB_P e2"];
    };
    //-------------------------------------------------------------------------------------------------
    case 1:
    {
    _Unit_Pool_S = [
    "LIB_GER_gun_lieutenant","LIB_GER_pilot","LIB_GER_ unterofficer","LIB_GER_mgunner","LIB_GER_medic","L IB_GER_scout_ober_rifleman",
    "LIB_GER_ober_rifleman","LIB_GER_rifleman","LIB_GE R_AT_grenadier","LIB_GER_AT_grenadier",
    "LIB_GER_rifleman","LIB_GER_scout_rifleman"
    ];
    _Unit_Pool_V = [ "LIB_opelblitz_open_y_camo","LIB_opelblitz_tent_y_ camo","Lib_sdkfz251","LIB_SdKfz_7"];
    _Unit_Pool_T = [ "LIB_PzKpfwIV_H","LIB_PzKpfwV","LIB_PzKpfwVI_B_cam o","LIB_PzKpfwVI_B_camo","LIB_StuG_III_G_WS","LIB_ SdKfz_7_AA"];
    _Unit_Pool_A = [ "LIB_FW190F8","LIB_FW190F8"];
    };
    //-------------------------------------------------------------------------------------------------
    //-------------------------------------------------------------------------------------------------
    // Insurgents
    case 2:
    {
    _Unit_Pool_S = ["Ins_Soldier_Crew","Ins_Soldier_Pilot","Ins_Soldie r_CO","Ins_Soldier_1","Ins_Soldier_GL","Ins_Soldie r_MG","Ins_Soldier_1","Ins_Soldier_AT","Ins_Soldie r_Medic","Ins_Soldier_2","Ins_Soldier_AR",["Ins_Soldier_1",6],"Ins_Soldier_1","Ins_Soldier_2","Ins_Soldier_A T"];
    _Unit_Pool_V = ["UAZ_INS","UAZ_MG_INS","UAZ_SPG9_INS","Offroad_DSH KM_INS","Pickup_PK_INS","Ural_INS","UralOpen_INS"];
    _Unit_Pool_T = ["BRDM2_INS","BRDM2_ATGM_INS","BMP2_INS","T72_INS", "ZSU_INS"];
    _Unit_Pool_A = ["Mi17_Ins"];
    };
    //-------------------------------------------------------------------------------------------------
    // Civilians
    case 3:
    {
    _Unit_Pool_S = ["Assistant","Citizen1","Citizen2","Citizen3","Citi zen4","Doctor","Functionary1","Functionary2","Prie st","Profiteer1","Profiteer2","Profiteer3","Profit eer4","SchoolTeacher","Villager1","Villager2","Vil lager3","Villager4","Woodlander1","Woodlander2","W oodlander3","Woodlander4","Worker1","Worker2","Wor ker3","Worker4","Damsel1","Damsel2","Damsel3","Dam sel4","Damsel5","Farmwife1","Farmwife2","Farmwife3 ","Farmwife4","Farmwife5","Hooker1","Hooker2","Hoo ker3","Hooker4","Hooker5","HouseWife1","HouseWife2 ","HouseWife3","HouseWife4","HouseWife5","Madam1", "Madam2","Madam3","Madam4","Madam5","Secretary1"," Secretary2","Secretary3","Secretary4","Secretary5" ,"Sportswoman1","Sportswoman2","Sportswoman3","Spo rtswoman4","Sportswoman5","WorkWoman1","WorkWoman2 ","WorkWoman3","WorkWoman4","WorkWoman5"];
    _Unit_Pool_V = ["Skoda","SkodaBlue","SkodaGreen","SkodaRed","hilux 1_civil_1_open","hilux1_civil_2_covered","hilux1_c ivil_3_open","datsun1_civil_1_open","datsun1_civil _2_covered","datsun1_civil_3_open","car_sedan","Ur alCivil","UralCivil2","Lada_base","Lada1","Lada"," VWGolf","V3S_Civ","Ikarus"];
    _Unit_Pool_T = ["Tractor","UralCivil","UralCivil2","V3S_Civ"];
    _Unit_Pool_A = ["Mi17_Civilian"];
    };
    //-------------------------------------------------------------------------------------------------


    Default {
    if(DAC_Basic_Value != 5) then
    {
    DAC_Basic_Value = 5;publicvariable "DAC_Basic_Value";
    hintc "Error: DAC_Config_Units > No valid config number";
    };
    if(true) exitwith {};
    };
    };

    if(count _this == 2) then
    {
    _TempArray = _TempArray + [_Unit_Pool_S,_Unit_Pool_V,_Unit_Pool_T,_Unit_Pool_ A];
    }
    else
    {
    _TempArray = _Unit_Pool_V + _Unit_Pool_T + _Unit_Pool_A;
    };
    _TempArray
    Last edited by Nephris; Jun 6 2012 at 23:44.

  8. #8
    Captain DMarkwick's Avatar
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    Author of the Thread
    Quote Originally Posted by Nephris View Post
    Nevermind...looks like you cant delete civilinas and restistance in uhnits config, although there arent ingame.

    I just add the complete units_config here .
    Thanks for the config

    Have you managed to get this working ingame? I get the waypoints generated, but it seems to just stop when the units are being generated.
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  9. #9
    Yes I did. Maybe youwant to send me your Mail addy via PM and i sent ya an example map.

  10. #10
    Captain DMarkwick's Avatar
    Join Date
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    Author of the Thread
    Quote Originally Posted by Nephris View Post
    Yes I did. Maybe youwant to send me your Mail addy via PM and i sent ya an example map.
    Thanks for the example mission Nephris, it works a treat

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