Yup, that's the technique I was thinking of. It was quite some time ago, but I recall the original ACE script could be unreliable in certain conditions? Issues with nearby targets perhaps? Anyway, I recall that after making some changes I had a very robust and very accurate LOS checker. And, yes, it most definitely feels hacky, but, honestly, most times I play around with sqf scripting things feel super-hacky.In any case, it most certainly would be nice to have an official ray-caster.
Great to have new commands !
But i am not sure that it's really what people need for now !
Vote please:
http://dev-heaven.net/issues/23473
http://dev-heaven.net/issues/23028
http://dev-heaven.net/issues/23378
RELEASE ARMA 3 PLEASE !!
It could be quite unreliable in low script performance situations, but once it was moved to the per-frame handler that guarantees execution every frame it became much more reliable. Still it takes multiple frames (at least two) to get a result.
Our apologies for adding the new "useless scripting commands" that seems to bother so many users in this topic. I will make sure this is never going to happen again and please understand that it was not our intention to make you any troubles by including these commands (note that it is generally quite easy and in development time absolutely insignificant, these were already present in TKOH anyway so really no big deal porting it to OA code branch).
Main reason for this beta are not these command but significant fixes in MP (esp. of some issues newly created by the previous beta) which may not be too clear from the change log as we do not include there fixes of issues introduced by betas.
Marek Spanel - CEO www.bistudio.com
You never know what others think.
I think that the majority of the posters welcome these commands, Maruk. And them being developed without loss of time or effort is still better - I don't see any problem there!
The community really can't complain about BI's general update policy, IMO.
>>>For The Life Of A Friend | SP scenario for Arma 2: CO
Tags: civilians, friendship, mafia, assassination, revenge
Love, love, LOVEto you and your team, gentlemen , "useless scripting commands" always find a use as some people won't find it any use either ; keep the game growing and don't forget your love-share from your love-community of love. (enough love or should I add moar ?)
would it be possible to have another format for the beta log, like TOH with beta # to seperate properly ? and to shut some mouths, an advanced version with all the tiny fixes (if you log them somewhere of course)
Btw please, lock this topic with all the never-satisfied guys inside![]()
These commands may not be optimal, but they're far from being useless.
So thanks for a welcome addition and give us more "useless" stuff like this.
i was told that what You see there is actually not lod / mipap bug but engines behaviour which adjusts lods based on scene complexity ...
as you move the view the scene complexity is changing and engine lowers/increase the lod
but i do agree it's not optimal and hope it can be tweaked
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