Great to have new commands !
But i am not sure that it's really what people need for now !
It could be quite unreliable in low script performance situations, but once it was moved to the per-frame handler that guarantees execution every frame it became much more reliable. Still it takes multiple frames (at least two) to get a result.
Script-addict - http://lou.montana.free.fr/
Our apologies for adding the new "useless scripting commands" that seems to bother so many users in this topic. I will make sure this is never going to happen again and please understand that it was not our intention to make you any troubles by including these commands (note that it is generally quite easy and in development time absolutely insignificant, these were already present in TKOH anyway so really no big deal porting it to OA code branch).
Main reason for this beta are not these command but significant fixes in MP (esp. of some issues newly created by the previous beta) which may not be too clear from the change log as we do not include there fixes of issues introduced by betas.
Marek Spanel - CEO www.bistudio.com
The community really can't complain about BI's general update policy, IMO.
would it be possible to have another format for the beta log, like TOH with beta # to seperate properly ? and to shut some mouths, an advanced version with all the tiny fixes (if you log them somewhere of course)
Btw please, lock this topic with all the never-satisfied guys inside
These commands may not be optimal, but they're far from being useless.
So thanks for a welcome addition and give us more "useless" stuff like this.
as you move the view the scene complexity is changing and engine lowers/increase the lod
but i do agree it's not optimal and hope it can be tweaked
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