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Thread: ARMA 2: OA beta build 93296 (1.60 MP compatible build, post 1.60 release)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 93296 (1.60 MP compatible build, post 1.60 release)

    http://www.arma2.com/beta-patch.php

    [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
    [93276] New: terrainIntersect command
    [93273] New: lineIntersects, lineIntersectsWith commands
    and some crash fixes

    be aware that these commands below for LOS checking are computing extensive so use it with extreme caution and only when needed

    terrainIntersect [ pos1, pos2 ]

    Operand types:
    pos1:
    Array
    pos2: Array

    Type of returned value:

    bool

    Description:
    Checks for intersection of terrain
    between two positions. Returns true if intersects with terrain


    Example:
    Code:
    _doesIntersect = terrainIntersect [ position player, position enemy1 ];

    even sparse documentation for these two

    "lineIntersects", LineIntersects, GameArray, "array", "Returns true, if line intersect with any object."
    Code:
    lineIntersects > [begPos, endPos, withObj, ignoreObj]
    "lineIntersectsWith", LineIntersectsWith, GameArray, "array", "Returns list of objects intersected by given line."
    Code:
     lineIntersectsWith [begPos, endPos, withObj, ignoreObj, sortByDist]
    both also available in TOH since build 81021
    too fresh to even find documentation

  2. #2
    Dwarden, can you give us some more info on the intersect commands ?

    Xeno

  3. #3
    is that version not suported by battleye ?

  4. #4
    CWR² Developer SaOk's Avatar
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    Are those line of sight commands? I have been waiting for those so long. Thanks if true.

  5.   Click here to go to the next Developer post in this thread.   #5
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by Xeno View Post
    Dwarden, can you give us some more info on the intersect commands ?

    Xeno
    updated first post, was quite hard to find the documentation
    be aware that this LOS checking is computing extensive so use it with extreme caution and only when needed

  6. #6
    Quote Originally Posted by Dwarden View Post
    updated first post, was quite hard to find the documentation
    Thanks!

    Xeno

  7. #7
    A friend and myself are getting "You were kicked off the game. (BattleEye: Unknown Game Version)" or something when we try to join servers now with the latest ArmA 2 Beta patch. How do we fix this?!

  8. #8
    Quote Originally Posted by themaster303 View Post
    is that version not suported by battleye ?
    As of right now, no.


    Quote Originally Posted by Sephisto View Post
    A friend and myself are getting "You were kicked off the game. (BattleEye: Unknown Game Version)" or something when we try to join servers now with the latest ArmA 2 Beta patch. How do we fix this?!
    It's not supported by Battleye yet

    Edit.
    It's being added right now.
    Last edited by [KH]Jman; May 30 2012 at 17:12.
    [KH]Jman
    Kellys Heroes ArmA Clan Leader

    www.kellys-heroes.eu | KH Server Specs | Dedi Server Guide | PersistentDB
    My specs: Intel Core i7 920 D0 Stepping (SLBEJ) 2.66Ghz @ 4.00GHz / Gigabyte EX58-UD5 Intel X58
    Patriot Viper 6GB DDR3 PC3-12800C8 1600MHz / ATI HD 7970 3072 MB GDDR5 / Dell 2405FPW @1920 x1200 / Win7 x64

  9. #9
    Quote Originally Posted by [KH]Jman View Post
    As of right now, no.




    It's not supported by Battleye yet
    Alright thanks, no need to have an aneurysm.

  10. #10
    Mentioned before many times

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