Like the title says, is there a way to prevent the ground-textures from taking on the colour/hue of the satmap? For instance, if you have brown muddy fields with quite a lot of green grass-clutter on them, you'd want it to look rather green from a distance. However, the ground-textures take on the colour of the satmap, so that what should be brown is instead an unnatural green colour. Is there a way to force it to stick to the textures colour? I imagine that this might be done using the .rvmat files, but I haven't been able to figure it out.