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Thread: SP/MP Missions by SaOk

  1. #11
    I played your mission for about an hour, had a lot of fun. Setting the minefields was pretty easy. At one point I drove the mine carrying halftrack a little further down the road to set up mines further away, it worked very well (assuming your engineers are still alive). I was able to get both engineers working on laying mines at the same time, which I thought was good. It seemed like all the incoming German vehicles spotted the mines though because I never saw any of them run over one.

    The best part was when a German halftrack pulled up next to me and sat there. I was able to walk up to the rear of it, open the doors, and shoot the two crewmembers inside.

    Both of my Soldiers with the Panzershrecks couldn't hit the broad side of a battleship with their rockets, although they did have some luck with the RPG-40 grenades.

    The game worked very well for me, no issues with the scenario or the game for that matter.

  2. #12
    Impressive mission SaOk. I didn't think it was dynamic or had random generated elements at first. From reading this, it seems that this is the case after all. One question though. Is it possible to recruit reinforcements later in the mission or are you stuck with the men you start out with? Also what type of vehicles can you get hold of. Considering it's a very big map it would be great not having to run everywhere once you loose your wheels.

  3. #13
    CWR² Developer SaOk's Avatar
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    Thanks,

    I dont have any scripts running for germans to avoid the mines. Seems like they have been just lucky

    With the custom minefield creating function (launced via radio), any AI member can lay mines. Only the truck needs to be near.

    After the first task to hold the main camp, the generateing scripts are launched. After that there is random placed small camps, if you get near the possible russian campers join your group if you have less than 5 men if I remember right. They often throw yellow smoke which is one way to find them. Also the friendly camps are often spawned in areas with trees while enemy camps can be anywhere (except in blacklisted areas).

    There isnt currently much empty vehicles to use (only the halftrack and mine/repair-truck). Player need to capture the rest, but I will add some more. Maybe to have truck or halftrack randomly spawning in bigger friendly camps.

    Edit: Captured a video of the later mission with the more generated battlefield:
    Last edited by SaOk; Jun 3 2012 at 22:49.

  4. #14
    Hello SaOK,

    Played the mission a little and I see where you are going with it and it's good, but I would like to have time to set up a defense. By the time me and my men hit the trenches, German APCs and Tanks are on top of us!! No time for a minefield or anything.

    DivineT

  5. #15
    CWR² Developer SaOk's Avatar
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    I see what I can do. I will add some more time or add difficulty levels at somepoint. After I added the attacking halftracks there is definitely again less time to prepare.

  6. #16
    Hello,

    i have played the mission...as always your missions/campaigns...and it is, what i have expect too- marvelous.
    A challenging skill, a well thought out story and a very good ambiente.

    Difficult to win, but possible...

    Thanks a lot.

    Cheers
    McLupo

  7. #17
    CWR² Developer SaOk's Avatar
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    Thank you for enjoying it

    I have updates coming again (for next weekend maybe). I have new ambient script to add stuff in villages (random friendlies/enemies in houses, also weapons or traps to find and abandoned empty vehicles). The generateing battlefield function will be also more random, each 15-30 minutes new random values is set of how much enemy player can face, camps there is, reinforcements player may get. Also how often enemy will use artillery. The placed mortars also have ammo crates next to them, to offer more mortar support for player too. I will on the new tasks next, also hopefully improving the story. Maybe even adding intro or other cutscenes.

  8. #18
    Quote Originally Posted by DivineT View Post
    Hello SaOK,

    Played the mission a little and I see where you are going with it and it's good, but I would like to have time to set up a defense. By the time me and my men hit the trenches, German APCs and Tanks are on top of us!! No time for a minefield or anything.

    DivineT
    I had the same thing the first time but with several restarts I noticed that it was not always the case. Sometimes the German APC's came in almost immediately, sometimes it took them several minutes and they didn't always come from the same spot. The unpredictability definitely adds to the replayability value.

  9. #19
    Gunnery Sergeant KBourne's Avatar
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    SaOk I love your missions and I also like the shit chats but I would love it more if you delete some PM's

    Kind regards

  10. #20
    Hi SaOk,

    ...during the time i´m waiting for the new content for the mission, you can read something

    http://www.arma2base.de/include.php?...ies=0#post9298

    ...as my personel gift and big thank you for your always great effort you offer to the community!

    Thanks alot mate!

    Cheers
    McLupo

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