The Battle Of Szydlow [Single Player]
Description: Soviet units have flanked behind our defense lines and are attacking now to our base in Szydlow. Hold the castle at all cost while waiting for new orders.
-Medicpacks, Custom Minefield System, Custom Optional High Command/Radio Chatting
-Ambient Animals/Air Combat
-AI move in trenches/houses
-Made with Performance Friendly Methods
-About 1hour playtime
http://www.gamefront.com/files/22739...leOfSzydlow.7z (7z Packed)
http://www.multiupload.nl/8DV5AEPCG0 (7z Packed) (Mirror if the GameFront is down)
http://www.gamefront.com/files/22739...eOfSzydlow.zip (Zip Packed)
http://www.multiupload.nl/Y73EOCIY88 (Zip Packed) (Mirror if the GameFront is down)
As optional feature there is a high command system, but all AI groups have their own waypoints even player dosent use the high commanding. Waypoints are also reseted after each task, so it possible to high command with small doses too without breaking AI teams' plans. To enter high command UI via space+ctrl, player need to be near radio/radioman or the group he wants to order (and only infantry groups with radioman and vehicle team, can receive orders via "radio"). Also to receive new tasks, player need to get near radio/radioman.
Type: Single Player / Multi Player 1-9 (COOP)
Game Version: Iron Front 1.04 or Newer
Mission version: 1.0 / 0.6
Installation: Put SPOperationStaszow.Staszow.ifa to missions folder in iron front main folder / Put CO09OperationStaszow0_6.Staszow.ifa in MPmissions folder
Download MP COOP 1-9:
Our operation in Staszow havent began well. Germans have been attacking our positions without rest, now they have broke through Gora and heading to our camp.
-Early Demo of Dynamic mission using whole Staszow map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random dogfights over the battlefield
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Made with Perfomance Friendly Methods
3rd Party Scripts:
-Dynamic weather script by Engima (+ volumetric fog effect by BIS)
-Surrendering script borrowed partly from USPMON (by Mondasa & Kronzky)
-Added new task
-Minefield function support now AP mines and have markers
-More scenery, vehicles, task tweaks
-Many other tweaks & fixes
-New insertion (task)
-Much optimization in scripts for better performance
-Player have now custom identity
Change Log MP:
-Two new sidetasks that have effect on generateing scripts
Special Thanks to Zonekiller for advice that saved a lot of time to convert mission for coop.
If someone need more SP missions to play now. Here is demo of my upcoming mission offering about 40min playtime. After the first task, dynamic generateing scripts from my Zub mission are launched. You can avoid going for next task and enjoy the generating war everywhere on map if you like. I continue expanding and improving the mission. Hopefully to have whole map mission at the end with much dynamic tasks/cinema and other features.