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Okay, here's what the problem is.
"Move the animation to the animation phase of 0.6 if and only if the animation phase is less than 0.5."PHP Code:class CloseWindow1
{ condition = "(this animationPhase ""Ani_DriW"" ***** < 0.5****)&& (alive this)";
statement = "this animate[""Ani_DriW"",0.6]";
The animation phase is at 0. You can animate on the condition that the animation phase is less than 0.5 (it is). You have the option to animate.
"Move the animation to the animation phase of 0 if and only if the animation phase is less than 0.5."PHP Code:class OpenWindow1
{ condition = "(this animationPhase ""Ani_DriW"" ***** < 0.5****)&& (alive this)";
statement = "this animate[""Ani_DriW"",0]";
The animation phase is at 0.6. You can animate on the condition that the animation phase is less than 0.5 (or less than 0.6, neither of which is true). You have no option to animate.
You have to switch the less than 0.5 to greater than 0.5, or some other number that makes sense.
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The condition states that you only have the option for the user action if the controller is less than 0.6. The controller, I believe, is moving from 0 to 0.6 when you close the window. So now the state of the controller is now 0.6.
The open window action will only be present if its conditions are true. One of the conditions is that the controller must be less than 0.6.
0.6 < 0.6. True or false?
Last edited by Max Power; Jun 4 2012 at 23:57.
Maybe its not even capable of reaching such heights as 0.4 or 0.5 ?
look at angles shouldnt even have angles ? ,you need some min and max phaes i think also 0 and 1 ,class Ani_DriW {
type = "translationZ";
source = "Ani_DriW";
animPeriod = 3;
selection = "Ani_DriW";
axis = "Ax_DriW";
angle0 = 0;
angle1 = "rad 36";
open door in mission ad get myani = chopper animationphase Ani_DriW ; hintsilent format ["anim phase is %1", myani]
what is it saying ? 1 ? i doubt it to be honest but i never know with this engine
whatever it says then this is the value you need for your switch trigger
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