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Thread: COWarModI44 Compatible

  1. #11
    with an Athlon 64 3400+ ? And can run Arma ? plus COWarMod ? unbelievable.
    So any people to test in multi the mod (one of my missions or others) ?

  2. #12
    Woah, damn man! This just makes a great mod even better, excellent work.

    Can already see this pulling me away from Iron Front.

  3. #13
    Thank you.
    need some reports from you guys on how everything is running, features work, anybody customize their game yet?
    Understand the readmes, can you find the readmes, any bugs, problems?

    Let me know.

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

  4. #14
    Sergeant Major
    Join Date
    Sep 21 2006
    Location
    In ze mountains
    Posts
    1,424
    Congrats Gunter: I'm particularly interested in feedback on MP games
    Could you explain a few of your modifications?

    a) moved the AIPistolUseFix to custom folder
    b) moved sakudriver2 to custom folder
    c) removed andy-mags
    d) removed fnc_*
    e) removed bd_tracer
    f) removed AI Dispersion for Mounted MGs
    g) removed CarsFasterOffRoad
    h) removed slx_shoteffects

    I'm not questioning your judgement, I'm just interested in your motivations.
    Last edited by domokun; May 30 2012 at 09:19.

  5. #15
    Gunter I've given it a good thrashing and haven't come across any bugs as of yet. This has really made this awesome mod even better. now we just need to get people off DayZ and back into ww2.

    thanks again Gunter!

  6. #16
    Thanks for the feedback guys.

    To answer your question Domokun

    Could you explain a few of your modifications?
    Sure thing, well For the latest version, the full versiona dnd the patch, I was buildign a readme with all the files currenly in the mod, not the cust folder, and in doing so I wanted to lsit in order what files were there, during this evaluation, I had to review the info for each file (addon/mod) to see if it would work with I44, and a number of files I was unsure of I had unpbo'd to look at the configs, and found that a number of them would only effect the vehicles and cars in the modern version of Arma2CO, and nothing for I44's vehicless and carss, this was the same for the weapons as in ballisitics, ect,.

    I can believe how thorough i was when i built this version< i mean I really took my time, It took me about 3+ hours just to go through and looka t each file, and compile all the info, index it, and make sure it would work, obviously more testing needs to be done but the little I was able to do, everything seemed to work as expected and did, with no errors in the RPT.

    As for the files you listed:
    I'm not questioning your judgement, I'm just interested in your motivations.
    No I understand, np, but I will put a note by each and explain why, and they are a realistic choice then by a want to have the features,
    believe me alot of features I wish i could have left in there, but they simply do not, and will not work with I44. anyways as below:

    a) moved the AIPistolUseFix to custom folder - (This file was located in the @COWarModI44 addons folder it was meant for the customization folder for AI so i moved it.)
    b) moved sakudriver2 to custom folder - (same as above)
    c) removed andy-mags - (This addon will replace default bag you see on the ground when you drop ammo or a weapon with the correct model of the ammo/weapon type. so for example when you drop a clip of an m16 on the ground you will see an actual model of a m16 clip, and not like the vanilla game you would see just a small ammo bag.

    Problem is I opened the config for this file and it wont work for I44 because it only works with modern day weapons, it actually only works with theses weapons (from the config itself)--->KVSK,M24,makarov,9mm,m107,svd,m9,20Rnd_556x45_Sta nag,30Rnd_9x19_MP5,30Rnd_545x39_AK,HandGrenade just to list a few, so only modern day weapon ammo, clips, and shells are affected.

    d) removed fnc_* - (same as above) the fnc_ballistics_infantry,fnc_ballistics_launchers,f nc_ballistics_vehicles,fnc_muzzlevelocity,fnc_scop es_common_c,fnc_scopes_common_m files all deal with monder day weapons that are vanilla ingame, so none will affect I44 weapons, and or ballistics at all because the configs for each file has classnames for each weapon, and settings for ballistics and so forth.

    e) removed bd_tracer - (same as above) from the config itself:

    Code:
    class CfgAmmo {
    	class BulletBase;	// External class reference
    	
    	class B_545x39_Ball : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_556x45_Ball : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_762x51_Ball : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_762x54_Ball : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_77x56_Ball : BulletBase {
    		tracerColor[] = {0.8, 0.0.65, 0.1, 0.75};
    	};
    	
    	class B_127x99_Ball : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_127x107_Ball : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_127x108_APHE : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_145x115_AP : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_20mm_AP : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_20mm_AA : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_23mm_AA : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_23mm_APHE : BulletBase {
    		tracerColor[] = {0.1, 0.7, 0.1, 0.9};
    	};
    	
    	class B_25mm_HE : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_25mm_APDS : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_30mm_AP : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_30mmA10_AP : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class B_30mm_HE : BulletBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class B_30mm_AA : BulletBase {
    		tracerColor[] = {0.1, 0.7, 0.1, 0.9};
    	};
    	
    	class B_30x113mm_M789_HEDP : B_30mm_HE {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class Sh_40_HE : BulletBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	class ShellBase;	// External class reference
    	
    	class Sh_120_HE : ShellBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class Sh_120_SABOT : ShellBase {
    		tracerColor[] = {0.8, 0.1, 0.15, 0.95};
    	};
    	
    	class Sh_125_HE : ShellBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class Sh_125_SABOT : ShellBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class Sh_85_HE : ShellBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    	
    	class Sh_85_AP : ShellBase {
    		tracerColor[] = {0.3, 0.9, 0.2, 0.95};
    	};
    };
    All of those are modern shells, however... if you guys wanted to test the bd tracer for me and see if it does work, then I will gladly return it, get the mod here-->
    BD Tracer Lights
    http://www.armaholic.com/page.php?id...+TRACER+LIGHTS

    f) removed AI Dispersion for Mounted MGs - (effects only modern day mounted MGs)
    g) removed CarsFasterOffRoad - effects only modern vanilla vehicles, as listed in the config classnames)
    h) removed slx_shoteffects
    - see below:

    SLX_ShotEffects:
    People shout and throw close grenades away from themselves if they see the person who threw it, supersonic bullet "trace" vapor trail,
    RPG rocket and grenade launcher arming distance, rocket course deviation, vehicle weapons eject empty casings, AIs dodge away from bullet hits, tracers and
    explosives set things on fire. (Disabled: AIs shooting IEDs and mines to detonate them if they see them.)
    Dependencies: SLX_AI_Dodge, SLX_NetCode
    Based on modern weapons (grenades, Ieds, AI is universal so theres a possibility) same scenario as BD tracer, if you guys want to test this and see if it works and if it does I'll re add it.

    If you guys find files that you find working, or I can and or should add to enhance the mod then report it.
    Testing for me right now isn't really going to happen until i get a new cpu, and that means a new motherboard too,
    so its awaiting game for me now for the moment.

    Hope that wasn't to much info overkill for you guys, lol but that basically gives you a great idea why, and believe me if you read the
    Removed Files List in the documentations\readmes folder you will see a large list of mods that only work with modern day equip,
    any questions about those let me know.

    Gunter I've given it a good thrashing and haven't come across any bugs as of yet. This has really made this awesome mod even better.
    Great! Same for my end, ya it is ausome, to bad I can t play no more then 10 min

    Thanks again for the feedback, any more tests and feedback for them please report.

  7. #17
    Hey guys could do is give some feedback or reports on the following:

    -how it runs for you

    -any thing noticed in terms of features not working or is it running fine

    -has anyone used any of the mods in the customization folder for the Ai enhancement/AI voice mods/player movement files, do they work or no?

    -how about the readmes, are they understandable, can you find everything ok, are are you lost?

    -is there something else I can do to the mod, like make a different version that has certain features,
    or is there other addons and or mods I can add to improve on the features?

    Where the mod is now, it would take very little to make another version of it, and upgrade it, I could probably do it in a couple of hours but all depends.
    Actually what I'd liek to do is upgrade the loading screen to include the I44 pic and somehow mesh with the COWarMod pic, but I have no one to do the
    graphics for me or convert it, my buddy would normally do it but hes been busy, I have all the configs to make it work just need the pic and it converted to paa.

    But If the mod is fine then I will move on to another mod version for COWarMod, and make this final.

  8. #18
    Downloaded almost 400 times and no one can provide feedback, you guys even playing it or what?

  9. #19
    Added the download links to the first page from Arma2base.de
    for all the German Fans.

    DOWNLOAD FULL VERSION 1.1


    DOWNLOAD Patch VERSION 1.1

  10. #20
    Quote Originally Posted by Günter Severloh View Post
    Downloaded almost 400 times and no one can provide feedback, you guys even playing it or what?
    Haven't had a chance yet maybe this coming weekend

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