Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 46

Thread: COWarModI44 Compatible

  1. #21
    Hello guys , I'm dowloading the mod i will give you some feedback after played some games .


    Edit :
    Hum, I have a question the customization folder is loading too or you have to put it into the Addons folder ?

    Second one , Compatibility i'm using tons of addon and proper addon so i will test what i have to remove "-nosplash -mod=@CBA;@COSLX;@I44;@JSRS;@Blastcore@ASR_AI;@RUG_ DSAI;@WW2;@MAP"

    "WW2" and "MAP" are personnal addons but what about the other ?
    Last edited by Dyls17; Jun 11 2012 at 14:43.

  2. #22
    @RUG_DSAI is a sound mod (voices)
    @ASR_AI is awesome (AI mod that makes them 'smarter', they will re-supply when low on ammo, throw smoke, etc)
    @Blastcore and @JSRS are visual and sound mods (and are highly-recommended)
    @I44 is the Invasion 1944 mod

  3. #23
    I have a question the customization folder is loading too or you have to put it into the Addons folder ?
    The only thing that loads is whats in the addons folder, if you want to customize your game then go into the customization
    folder and read the readme as it will explain and provide detail of what to install, what mods do what.
    Second one , Compatibility i'm using tons of addon and proper addon so i will test what i have to remove
    "-nosplash -mod=@CBA;@COSLX;@I44;@JSRS;@Blastcore@ASR_AI;@RUG_ DSAI;@WW2;@MAP"
    Remove the following: @COSLX,@Blastcore,@ASR_AI,@RUG_ DSAI

    COWarModI44 already has SLX files in it as as blastcore, the only ones that will work with I44, your wasting your time running COSLX with COWarModI44.
    as for asrAI and rug dsai those are already in the customization folder, use those instead as they are updated versions of what you have.

    Please keep in mind, I have tested alot of files with I44 from COWarMod SLX including,
    the idea is to get mods to work with I44, just because you add it to your
    target line and you dont get errors popping up dont mean the mod you added to your target line is working ingame I want to stress this.


    The ones in COWarMod I44 are the addons and mods I have found to work, same for the ones in the customization folder, but...
    you need to read the readmes and make sure you install stuff based on the readme as you just cant install everything at once,
    as some files almost do what other files do or overwrite another, so please read the readmes, if you are not sure then ask.

    Reminder
    again keep in mind that the idea behind CoWarModI44 is basically trying to make COWarMod v 1.1 compatible with I44, so that means I had
    to test each file ingame in CoWarMod and then remove the ones that had nothing to do with WW2, like for example you wont need NVG's as
    theres no night vision in I44, and then theres addons and mods that add features to the game but... do not work with I44 as I44 overwrites them so they are removed.

    So that being said do not add anything with COWarModI44 in terms of gameplay addons and mods to enahcne your game, I had already done this for you,
    if you have found something that works then please let me know, I can include it in an update.
    Last edited by Günter Severloh; Jun 11 2012 at 22:38.

    Hosting Missions for Invasion-1944, Iron Front: Liberation 1944, & Hell in the Pacific

    WarMod Series - Massive Addon & Mod Customizable Compilation Mods for Arma1, Arma2, & Arma2CO
    WarMod | A2WarMod |A2WarModACE | COWarMod | COWarModACE | COWarModI44 |COSLX

  4. #24
    Hello, Yeah i already removed mod who was already inclued in the COWar mod.

    I like how do you think about the gameplay what stuff is needed and everything like that. That what I'm searching too. I'm taking all mod that can give me a great battle experiance.
    I already tested a lot of mods with i44 too.I have read some page ago you talk about "BD Tracer Lights" do you think its working good ?
    link : http://www.armaholic.com/page.php?id...+TRACER+LIGHTS
    And do you think we can edit i44 weapon config to change rounds to make them more real ? like for the mg42 and the browing

    Sorry for my poor english

  5. #25
    I have read some page ago you talk about "BD Tracer Lights" do you think its working good ?
    No they wont work, I had removed it because I44 already has i44_six_tracers.
    Plus the bd tracer lights are weapon specific, meaning the tracers are setup in the addons configs to alter only the modern day
    weapons not WW2 weapons such as I44.

    Alot of mods in COWarMod and mind you the list of mods in COWarMod:
    http://warmod.webs.com/modsincowarmod.htm
    all have been tested individually, and together, many times, most of that list I had removed
    to make compatible with I44 as said earlier they all have to do with modern day weaponry.

    Find a mod I have not tested and I'll let you know if it will work, or test it yourself.

    Thanks for the questions and feedback.

  6. #26
    I wanted to note here that included in the documentations folder under the readmes that there is a Removed Files List, this list is as follows:

    Code:
    Removed Files List
    The following are all the files removed from COWarMod v 1.1 
    to make compatible with I44 mod:
    =========================
    Notes:
    -Most of the addon and mod files listed  below have to do with modern day weaponry, static guns,
     tanks, planes, choppers, and infantry features which will not and do not work with I44 mod, 
    nor are applicable with the genre of I44 being WW2.
    
    -Other mods that are listed do work but will conflict with I44.
    
    -Other mods however listed are located in the customization folder included with the mod but these files are not in the 
    main @CoWarModI44 addons folder, so you will not see those features/files ingame til you add them yourselves.
    
    Files removed / Notes
    Anzacsas_ah64m230 -		 (no apache choppers in I44)
    All ASC_  		(removed as they have to do ith modern day weapons)
    bd_hellfire -		 (no hellfire missiles in I44)
    bd_multigunfix - 			deals with tungunska 
    bd_tracer 			i44 has its own tracers/bd tracers are configured for modern day weapons
    bd_tunguskazeroing - 		no tunguska in I44
    CLAY_CarRadio			not relevent
    DisabledOnDamageSoundForHelicopters_Sound_C_Gameplay_PvPscene - 	no helicopters
    DisabledOnDamageSoundForPlanes_Sound_C_Gameplay_PvPscene- 		
    DisabledOnDamageSoundForTanks_Sound_C_Gameplay_PvPscene
    DisabledStartEngineOnTurretMovementForTanks_Gameplay_C_PvPscene
    DisabledSupersonicCrack_Sounds_C_PvPscene
    DisabledWeaponLockVehicles_Gameplay_C_PvPscene
    EnabledTurnOutForM1A2Driver_Gameplay_C_PvPscene- 			no m1a1
    EnabledTurnOutForT72Driver_Gameplay_C_PvPscene-			 no t72
    EnabledZoomForBinocularAndLaserdesignator_Gameplay_C_PvPscene- 		no laser desig, or zoom binocs
    FasterHandGrenadeThrowAnimation_Gameplay_C_PvPscene-		I44 has its own animations
    FasterStepOverAnimation_Gameplay_C_PvPscene
    fnc_scopes_common_c
    fnc_scopes_common_m
    fthud
    gdtmod_anti_tank_grenade_launcher_ironsights
    gdtmod_binocular
    gdtmod_car_mg_zoom
    gdtmod_hdr
    gdtmod_javelin
    gdtmod_m1014_flashlight
    gdtmod_mg_nest
    gdtmod_rifle_zoom
    gdtmod_satchel
    gdtmod_under_barrel_grenade_launcher_sights
    glt_missilebox
    glt_missilebox_config
    glt_opa_backpacks4all
    glt_realairweapons
    HardLandingChoppers_by_Celery_Gameplay_C_PvPscene
    HiddenUnitTags_Gameplay_C_PvPscene
    ICE_AH64D_CPG_sights
    ICE_AircraftHUD
    ImprovedHelicopterAttackBehavior_AI_C_PvPscene
    ImprovedHelicopterSurvivability_by_Rg_Gameplay_C_PvPscene
    ImprovedSizeOfCompassAndGPS_by_defunkt_Visuals_C_PvPscene
    inko_disposable
    JavelinTweak_by_McHide_Gameplay_C_PvPscene
    ldl_ac130
    MadeHelicopterPilotOperateRockets_Gameplay_C_PvPscene
    MadeSu34PilotToControlTheWeapons_Gameplay_C_PvPscene
    mechinftac
    MFDforAH1Z_by_defunkt_Visuals_C_PvPscene
    mi24mod
    MoreSluggishATV
    pistolfiedtracers
    S_NVG
    sar_krik -	 bug file needed to be removed, this would case player, and AI spam yell "grenade"
    sar_krik_start
    SingleWeaponModeFirstForAK_Gameplay_C_PvPscene- 		no ak
    slx_ai_diff_armor_balance
    slx_alpha_numbers
    slx_alpha_teams
    slx_anim_ai_lowriflemove	 I44 has its own animations
    slx_anim_at_lying
    slx_anim_binocularmove
    slx_anim_crawl
    slx_anim_death
    slx_anim_grenadethrow
    slx_anim_holdsprint
    slx_anim_jump
    slx_anim_movetransitions
    slx_anim_pistolcivil
    slx_anim_prone
    slx_anim_steeplying
    slx_anim_turnspeed
    slx_anim_weapontransitions
    slx_anims
    slx_bis_bc_fix
    slx_bis_xeh
    slx_helicopter_ai_fix
    slx_mod_man_armor
    slx_mod_veh_armor
    slx_modweapons_3d_optics
    slx_removefirstaidaction
    slx_rpg7
    slx_silentvehiclecommands
    slx_t72_destroyed
    slx_tankhatches
    slx_tanksmoke
    slx_uav
    slx_wounds 		I44 has its own wouding and medical system -optional
    slx_wounds_ais
    slx_wounds_heads
    tbr_handgrenades_a2
    tbr_launched_grenades_a2_xeh
    tbr_launched_grenades_units_a2
    tbr_smokegrenades_a2
    tgw_firemodefix
    tgw_gdtmod_glsights_extension
    tgw_vehfixes
    tgw_zeroing
    ToughChopperRotor_Gameplay_C_PvPscene
    truegameplay_animation_movementspeed
    truegameplay_animation_transitionspeed
    truegameplay_animation_turningspeed
    truegameplay_fatigue_swimming
    trueuser_nvgs
    TweakedExternalSoundVolumeInVehicles_insideSoundCoef_Sound_C_PvPscene
    TweakedExternalSoundVolumeInVehicles_obstructSounds_Sound_C_PvPscene
    TweakedExternalSoundVolumeInVehicles_occludeSounds_Sound_C_PvPscene
    TweakedTurretRotationSpeeds_by_Rg_Gameplay_C_PvPscene
    VapourTrailsForPlanes_Visuals_C_PvPscene
    zeu_cfg_ammo
    zeu_cfg_collision
    zeu_cfg_core_ai_skills
    zeu_FindCover
    zeu_OA_c_ai_recognition
    zeu_OA_c_ai_rof
    zeu_OA_c_ammo
    zeu_OA_c_RocketBallistics
    zeu_OA_c_wep_dispersion
    zeu_OA_c_wep_Recoils
    zeu_sys_AI
    zgb_choppers
    zgb_gunners
    zp5_at_fix
    andy_mags.pbo
    fnc_ballistics_infantry.pbo
    fnc_ballistics_launchers.pbo
    fnc_ballistics_vehicles.pbo
    fnc_muzzlevelocity.pbo
    bd_tracer.pbo
    AI Dispersion for Mounted MG's
    CarsFasterOffroads_Gameplay_C_PvPscene
    DisabledPPEffectsForVehicles_Performance_C_PvPscene
    DisabledPPEffectsForWeapons_Performance_C_PvPscene
    RemovedRadarOfGroundUnits_Gameplay_C_PvPscene
    slx_cannonsmoke
    slx_shoteffects
    slx_surrender
    ========
    -All AI enhancement addons/mods removed for customization
    -all player character movement files removed for customization
    -All AI voice sound mods removed for customization
    ======================
    Any questions about the files on the list then post your reply.

    Possible Update:
    I would like to update the loading screen and the logo on the main menu if possible, this will be a small update for the mod.
    Anything else you guys can think of that you would like for mod then please let me know.

  7. #27
    Hello Günter,

    I like everything you inclued the only things i don't like is the SMK i thinks its a good mod but not for i44. The player is moving like a delta force or special force soldier in the WW2 a lot of guys were only trained to fire and where only basic trained they didn't know how special movement only a few forces know them SMK can only be good to hide your ass behind a wall for sure that's good but i don't like the anims.

    For the main menu:
    I play an other game called Company of Heroes a beautiful strategic game with a mod called Blitzkrieg-Mod they have a loading screen with a KonigsTiger and the name of the mod
    here you can see it : http://www.msplay.com/_/rsrc/1328161...=225&width=400
    I think take a capture of a vehicule ingame or something like that and write the mod name cool be nice.

    Other things for your main menu :
    My friends created the "Dicke Bertha" or "La Grosse Bertha" called in french, Maybe we could send you a nice picture of it, its actually a Wip but that can be cool for a loading screen say what you think about that.
    Last edited by Dyls17; Jun 12 2012 at 15:00.
    -Everything is a metaphor-

  8. #28
    I like everything you included the only things i don't like is the SMK i thinks its a good mod but not for i44.
    The mod is in the customization folder, so its not actually in the mod or ingame as in the addons folder til you add it, I left that up to the player,
    I personally dont use it. whether its realistic, or feels realistic is up to the user/player, if you dont like it then remove it.

    For the loading screen its almost out of my hands, all I have are the configs to set it up, other then that I have no way to convert a jpg to a paa which is what I need.
    I have text2view which worked when I first used it but it does not work no matter what I do. Normally have I have my buddy do all the graphics and stuff for me
    in photoshop, and convert the pics (jpg) into a paa but right now I'd have to setup a time with him to work on this stuff.

    I wish there was another way i can convert a pic to paa other then Photoshop, i already have gimp2 but that dont work.

  9. #29
    Hi Günter did you remove the RLE compression on the paa picture ? I use gimp and I had this problem a few month ago check this, if that don't work I can help you and try to make it as paa too

    I found this on the i44 forum : http://forum.invasion-1944.com/viewtopic.php?f=4&t=228

    For me your mod is actually perfect and the only feedback I can give is that what I wanted for playing.
    Last edited by Dyls17; Jun 12 2012 at 23:29.

  10. #30
    Dyls17 I have not done anything for the mod other then the latest v 1.1 update for it, nor am i working on any pic or loading screen atm.

    For the loading screen any pictures I use for a loading screen first must be edited/made, and then converted to paa, I cannot do either
    I do not have those skills, I do have a close friend that normally does my graphics work.

    When i get a hold of him I will work with him on a pic that has COWarMod pic and an I44 pic meshed.

    also thanks for the link to the thread on I44 website forum, i had responded accordingly.

    Lets understand and this goes to everyone interested in I44 and CoWarModI44, I am not associated with I44, nor they me.
    COWarModI44 was my creation, it is just a compatible version of COWarMod v 1.1 made comaptible with I44.

    Any more questions, thoughts, ideas, reports, then post your reply.
    Last edited by Günter Severloh; Jun 13 2012 at 17:48.

Page 3 of 5 FirstFirst 12345 LastLast

Similar Threads

  1. OA compatible with 1.07?
    By pstennisace in forum ARMA 2 & OA - GENERAL
    Replies: 14
    Last Post: Jul 7 2010, 17:59
  2. 1.08 Compatible with US version?
    By Chip360 in forum ARMA - TROUBLESHOOTING
    Replies: 3
    Last Post: Jun 13 2007, 06:36
  3. X-Fi - compatible???
    By Racingralph in forum ARMA - TROUBLESHOOTING
    Replies: 12
    Last Post: Mar 5 2007, 17:48
  4. What mods are compatible with each other?
    By Commie in forum ADDONS & MODS: DISCUSSION
    Replies: 3
    Last Post: Mar 3 2007, 18:10
  5. Oxygen compatible with..
    By STS_SolidSnake in forum ADDONS & MODS: COMPLETE
    Replies: 9
    Last Post: May 11 2002, 00:46

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •